🏢 Company: Voodoo
🇫🇷 Location: France
🌎 Work Model: Remote
About Voodoo
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.
Position
This position can be fully remote in the European timezone.
Team
Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our ‘Core’ games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our ‘Live’ games team focuses on delivering higher engagement on our existing and successful games.
Joining Our Live Games Team
Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world’s largest and most successful hybrid publisher.
Studio
You will be joining one of our Live Studios, working in our Portfolio games studio.
Role
Design, create, and implement visually striking stylized VFX and shaders that elevate the artistic quality of our games, ensuring smooth performance on mobile platforms.Develop and maintain efficient 3D art and animation pipelines, optimizing asset creation and integration workflows to support a cohesive and agile creative process.Collaborate closely with the art team to model, texture, and integrate 3D assets, ensuring they blend seamlessly with visual effects and animations within Unity.Work alongside developers and technical artists to optimize shaders, visual effects, and 3D assets using Unity’s Universal Render Pipeline (URP) to meet performance standards across a variety of mobile devices.
Profile
Competent in 3D modeling and texturing using tools like Blender, Maya, or equivalent—capable of crafting stylized assets with a consistent visual direction.Solid experience creating stylized visual effects in Unity, using Shader Graph and/or HLSL, with a strong understanding of color, motion, and visual timing to create impactful VFX and animation.Experience with 2D/3D animation, rigging, or procedural techniques (e.g. Unity’s Animation Rigging package, Spine, or similar).Proficient with Unity’s rendering pipeline (URP) and experienced in optimizing assets and shaders for performance on mobile.Experience with Low-poly modeling and familiar with modeling and texturing optimization for mobile gameFamiliarity with VFX tools such as Unity’s VFX Graph, particle systems, and post-processing to create compelling in-game effects.Familiar with Unity’s VFX Graph, particle systems, post-processing, and other VFX tools.
Benefits
Best-in-class compensation Other benefits according to the country you reside