3D Rigger & Technical Artist at T’sare

๐Ÿข Company: T’sare
๐Ÿ‡บ๐Ÿ‡ธ Location: United States
๐ŸŒŽ Work Model: Remote

Internship Opportunity

Please NOTE: We are ONLY accepting people who have graduated and that have finished school/college. This internship is for any graduates that want to work on a video game and would like to get some entry level experience. This is an unpaid internship for a video game startup. It will start unpaid.

Position Preference

Preferably looking for a 3D Generalist. Someone that is a modeler, rigger, and animator.

About Us

We are T’sarE! (Pronounced: “Tuh-zar-ee”) – a startup entertainment company currently focused on creating our first project. We’re starting with a video game, planned to be released on Steam and then later Xbox, PlayStation, and Switch. This 3D platformer aims toward the nostalgic feeling of similar games from the early โ€˜90s and โ€˜00s. We have 3 playable characters, 25 different worlds to visit and explore, and an intricate story that outlines the struggles within the real world. The overall style is cartoony and fun as our target audience is for children between 5 and 12 years old. More information on this game will be provided upon acceptance to T’sarE! and the signing of our NDA and COC.

Our Team and Work Ethic

Our diverse team of over 60-70 people has expanded over the past year while diligently creating the elements needed to release a demo without any financial compensation. As such, we must consider all applicants as UNPAID INTERNS until further notice. After the gameโ€™s release this can turn into a paying career for those who want it, but for now our current goal is to create a working Demo to release to the public alongside crowdfunding. What we need now are even more hard working, game enthusiasts that want to be a part of something BIG!

Experience Gained

During this entry level position you will gain experience work on a large team see how your work is utilized. You will learn how to stay organized, important naming conventions, and learn tricks and techniques during the development of a full-scale game.

Responsibilities as a 3D Rigger & Technical Artist

Creating a custom rig. Create animations by following storyboards. Able to rig both custom characters and objects. Review other people’s rigs. Able to export rigs and animations successfully. Able to import rigs and animations to Unreal Engine 5 successfully. To read the Style Guide to understand our style.

Software Knowledge

Having knowledge and access to Maya is preferred. We do NOT animate in Blender, 3DS Max, or any other software. Only Maya. We do NOT use any pre-rigging tools like Advanced Skeleton, Mixamo, or AI.

Internship Requirements

Must be finished with school/college. Someone who already has a lot of knowledge and is willing to be a leader to others.