🏢 Company: Runic Dices Entertainment
🇩🇰 Location: Denmark
🌎 Work Model: Remote
Concept Artist Internship
Company: Runic Dices Entertainment
Game: Nanokings
Location: Remote
Working Hours: Full-time / Part-Time
Salary: Non-paid Internship
About Us
Runic Dices Entertainment is an indie studio dedicated to crafting story-rich games with bold visual identities. Drawing inspiration from Nordic mythology, medieval fantasy, and scrappunk aesthetics, we’re building immersive worlds shaped by strong themes and striking designs.
Project Description
Set in the post-human world of Myrkrafjordur, Nanokings blends punk-Viking culture with post-apocalyptic survival. The game features gameplay inspired by Vampire Survivors and Children of Morta, presented in top-down and isometric pixel art. Each 30-minute session delivers reverse bullet-hell combat and Action-RPG roguelite progression.
Job Summary
As a Concept Artist Intern, you will contribute to the visual development of Nanokings across multiple categories—including characters, creatures, NPCs, weapons, environments, and props. Your task is to visualize and explore the look and feel of this dark yet vibrant world, providing essential direction to the pixel art and animation teams.
Responsibilities
Create concept art for a variety of game elements: characters (Vikings, NPCs), creatures, weapons, and environmental features.
Develop moodboards, thumbnails, and visual guides that define tone and atmosphere.
Collaborate with the art director and narrative team to ensure designs reflect lore, culture, and gameplay purpose.
Provide reference sheets, callouts, and iterations to support downstream asset production.
Participate in reviews and provide/receive feedback during regular art syncs.
Requirements
Strong understanding of anatomy, shape design, composition, and color theory.
Ability to adapt and ideate across a range of subjects—humanoid, mechanical, organic, and environmental.
Portfolio that demonstrates imaginative worldbuilding and visual storytelling.
Proficiency in digital art tools such as Photoshop, Clip Studio Paint, or equivalent.
Comfortable working in a collaborative, feedback-driven remote environment using Discord and Notion.
What You Can Expect
Access to a detailed Game Design Document, lore bibles, and early concepts.
A collaborative and supportive team of artists, designers, and producers.
Real-world experience contributing to a cross-disciplinary art pipeline.
Opportunities to build a well-rounded portfolio.
Creative freedom within an aligned visual direction.
Learning team pipelines and workflows.
Interview Process
Step 1: Application Review We review your resume and portfolio to evaluate creativity, technical ability, and thematic alignment.
Step 2: Art Task You’ll receive a creative brief (e.g., a creature, Viking, or weapon design) with context and direction. You’ll have five days to deliver a polished concept.
Step 3: Task Review The team will assess your submission and provide feedback. Follow-up questions or a second iteration may follow.
Step 4: Interview & Presentation You’ll present your task work and discuss your creative approach, inspirations, and ability to work in a collaborative setting.
Step 5: Offer & Onboarding If selected, you’ll receive an offer and begin onboarding with access to our full project pipeline and team channels.
Why Join Us?
As a concept artist at Runic Dices Entertainment, you’ll help shape the first impressions and lasting visual identity of Nanokings. Explore different aspects of worldbuilding, work in a real production pipeline, and grow alongside a passionate indie team building something truly unique.