Designer Artist Producer at Halfbrick

🏢 Company: Halfbrick
🇦🇺 Location: Australia
🌎 Work Model: Remote

About Halfbrick

We’re Halfbrick, the game dev studio behind smash hits like Fruit Ninja and Jetpack Joyride! Originally from sunny Brisbane, we’re now rocking the remote work scene with team members from all corners of the globe. As one of Australia’s longest-running and most successful game developers, we pride ourselves on making games that people will look back on with nostalgia.

Why you’ll love it

Our vibrant culture and incredible teams are the secret ingredients to our success, and they help us attract and keep top talent! We’ve created an environment that’s collaborative, fun, and brimming with creativity. With a focus on training and professional growth, we ensure our superstar teams stay hungry, humble, and smart. Some other things to get excited about:

About the opportunity

Are you passionate about Thrill of the Fight and excited about the future of VR boxing? Following the successful release of an early access sequel (multiplayer only) in late 2024, we are now working on the full version of Thrill of the Fight 2 and are looking for more team members. Whether you’re an artist, designer, producer, or simply someone who loves boxing and wants to contribute, we’d love to hear from you.

Responsibilities

Collaborate with a multidisciplinary team to enhance and expand Thrill of the Fight. Contribute expertise in your area (art, programming, design, production, or other) to improve gameplay, visuals, mechanics, and overall experience. Help shape the future of VR boxing by bringing creative ideas and solutions to the table. Develop and refine systems that ensure an immersive and authentic boxing experience. Optimize performance and user experience for VR players, ensuring smooth and responsive gameplay. Maintain high-quality standards through testing, iteration, and player feedback. Communicate effectively with the team in a remote work environment, contributing to a collaborative and innovative development process.

Skills/Qualifications

You live and breathe games, and you’re passionate about Halfbrick’s games. Passion for VR boxing games and a strong understanding of Thrill of the Fight (either as a player, developer, or boxing enthusiast). Relevant experience in game development, whether in art, design, production, or another discipline that can contribute to the project. Strong problem-solving skills and the ability to think critically about improving gameplay, mechanics, and user experience. Experience with game engines (such as Unity or Unreal) is highly valued, especially for designers and technical artists. Ability to work independently and collaboratively in a fully remote environment. A portfolio or examples of past work related to game development, VR, boxing, or combat sports (preferred but not required). Strong communication skills and willingness to contribute ideas in a cross-disciplinary team.

Pluses

Experience with VR development and an understanding of motion tracking, physics, or interaction design for immersive experiences. Knowledge of boxing or combat sports, whether through personal experience, coaching, or deep gameplay analysis. Familiarity with physics-based gameplay and realistic movement mechanics in games. Experience with multiplayer or online networking in VR or real-time games. Technical proficiency in optimization for VR performance, including frame rate stability and rendering efficiency. UI/UX design experience, particularly for VR interfaces and HUD-less gameplay. Previous experience working in a remote or indie game development team.

About you

You love games—possibly too much. Maybe you’ve boxed in VR for hours, or you still dream about slicing fruit in the air… or you just have a passion for games, especially ours, and want to help create something extraordinary. You’re curious, creative, and ready to help us take this game to the next level.