π’ Company: Etagz
π¬π§ Location: United Kingdom
π Work Model: Remote
π Apply Here
Job Description
Responsible for ensuring that both yourself and your team create artwork that reaches our style and quality targets in a cost effective and timely mannerReport to and act on direction and feedback from the Game DirectorEnsure that the art team are working to the design, artistic and tonal vision provided while understanding the intent of the game design and player experience, with the ability to effectively communicate and guide artists in how to achieve the required resultsProvide regular feedback and reviews in a clear and constructive way, ensuring that artwork is of a high quality and delivered on timeWhen directed to do so by the Game Director or Producer, handle the directing and creation of concepts from the concept art team and handle the translation to in-game assetsWork with other departments to develop effective content pipelines and ensure they’re adhered to within your teamMentor less experienced artists, having regular 121s and helping to develop their skills, while managing outsourcing where requiredWork with the Game Director to ensure that 3D Assets, VFX, Animation and Concepts adhere to our art direction and tone as we expand into broader content and settingsWork with the Producer to track progress and schedule art tasksMaintain efficient 3D/VFX/Animation asset creation workflows, optimised for target platforms in both quality and performanceAbility to troubleshoot and diagnose visual/performance issues in Unity
Requirements
Served as a lead artist in a previous roleGood team management skills, particularly in the context of rolling content deadlines for live contentStrong experience using Unity and GitAt least 8 years industry experienceStrong artistic fundamentals, with the ability to effectively communicate critique and artistic intent to othersComfortable with common Game Art tools such as 3DS Max/Blender, Substance Designer/Painter, Zbrush and PhotoshopLighting, shader, and scene setup knowledgeAbility to effectively itemise tasks and assign realistic time scales to themAble to take responsibility for delivering the art for the game from both an artistic, organizational and optimization standpointAbility to inspire, support and guide the art team to produce their best workStrong communication skills with a friendly, helpful, and positive demeanour
Benefits
Competitive salary (dependent on experience)Performance related bonusBi-annual salary reviews based on your performanceMonday to Friday 9am – 5pm (No weekends, No overtime, No Crunch!)Opportunity to work from home (UK only), out of our Brighton office, or hybrid21 days annual leave + 9 Bank Holidays, which includes our very own FuturLab Bank Holiday! 2 Duvet Days. (No questions asked) Extra day off for your birthdayStudio closure over the Christmas period5 paid training and 2 paid volunteer days per year to work on your personal developmentOpportunities to attend and speak at gaming events/conferences. Free MS Game Pass or PS+ subscriptionFree game codes, game swag and merchandiseBike2work schemeEnhanced Maternity – 9 months full pay (statutory benefit topped up by FL)Paternity leave – 8 weeks full payEnhanced Sick PayEnhanced PensionPrivate Healthcare, includes dental and optical coverRemote therapy service through Spill -8 x 50-minute virtual sessions over 6 months whenever you need them. Unlimited βask a therapist’ text questionsEye tests & standard glasses for display workAmazing offices with a great culture. E.g. Regular social activities, Free fresh fruit, Free iced treats in the Summer and Free locally roasted, Small Batch Coffee and Speciality Teas!
Equal Opportunities
We welcome applicants from all backgrounds and are committed to making reasonable adjustments to the recruitment process as required, please add any adjustment requests to your application. Candidates without a valid UK work Visa cannot be considered.
π Apply Here