🏢 Company: Unikie
🇫🇮 Location: Finland
🌎 Work Model: On-Site
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We are looking for Mobile Rendering Artist
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We are looking for Mobile Rendering Artist who is an expert in the following fields:
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2D & 3D UI and Shader effects design and implementation
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Mobile GPU-optimized assets including 3D models and materials creation
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Prototyping/show Case Development Capabilities
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Your main responsibilities will be:
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Work with other Technical Artists in the Graphics team to design and create 3D assets, shaders, effects, materials and examples for in-house developed graphics SDK.
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Give support to the Design team in Headquarters and convert their design ideas to real-time prototypes with Ark Graphics SDK.
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Give support to the Design team in Headquarters and optimize their prototypes for real-time mobile / embedded platforms.
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Give support to project teams of various business units to allow them to successfully launch their products to market using Ark Graphics SDK
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Develop state-of-the-art graphical demos, including visual FXs, which can be used to showcase and promote new features in the Graphics SDK and Design Studio.
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Work together with developers in the graphics team to improve the overall usability and workflows of the Design Studio and SDK
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Your future colleagues are waiting for you to join our international team. Working with us is uncomplicated, there’s a good team spirit, low-hierarchy and nonexistent bureaucracy. Our way of working is flexible too, many of our team work remotely from home with visits to our office from time to time when needed. This role is equally challenging, and as such we offer a very good compensation.
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Required Qualifications
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Understanding Mobile GPU restrictions in real-time rendering for design and art creation.
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3D modeling experience with Blender, Maya or similar.
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Some C++ programming skills and shader programming skills with GLSL or HLSL
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Understanding of Khronos glTF 3D format.
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Experience in Physically Based Materials Usage (PBR).
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Solid understanding of art and animation pipelines.
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Familiar with artistic and technical aspects of asset creation pipeline, animation and rendering.
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Understanding of modeling, texturing, rigging, shader writing, lighting, composition, and visual effects.
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Understanding of the whole pipeline from modeling tool to real-time 3D graphics engine.