Motion Capture Animator at Zenimax Media

๐Ÿข Company: Zenimax Media
๐Ÿ‡ธ๐Ÿ‡ช Location: Sweden
๐ŸŒŽ Work Model: On-Site

Job Locations

SE-C-Uppsala

Job ID

2025-3231

Category

Art

Type

Regular Full-Time

Overview

MachineGames is looking for a MoCap Operator and Animator to join our team!

In this role you will be part of the team that oversees and coordinates our motion capture systems and its operation before, during and after our shoots.

You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis.

To thrive in this role, we believe that you are a well versed all rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.

Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.

Our Studio Has a Legacy Of Being Down To Earth And Free From Big Egos, Our Everyday Work As Well As Our Long-term Goals Are Driven By Our Values

We value Team performance over individual performance We practice an open door policy We deliver what we promise We give constructive and actionable feedback We practice ownership and accountability We learn from our mistakes.

This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible. We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.

Responsibilities

Prepare stage and capture systems for capture.

Oversee motion capture system, calibration, and operation during shooting.

Ensure the data quality.

Responsible for the stock of markers, suits and other items directly related to the mocap recordings.

Communicate needs to any out-of-team or external dependencies.

Motion edit solved motion capture data to the level of quality determined in the animation pipeline.

Create keyframe animations.

Together with members of the team (production unit or advanced gameplay/effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game

Qualifications

Minimum +3 years of prior experience to the relevant fields.

Solid knowledge of the motion capture system, and motion editing (animation skills).

Solid knowledge when it comes to placing markers on an actor or prop.

Strong understanding of tracking, solving, and retargeting of motion capture data.

Experienced in working with Motion Builder.

Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.

Excellent communication skills in English, both written and verbal.

Portfolio demonstrating required skills.

CV in English.

Preferred Skills

Knowledge of Optitrack Motive software

Mocap experience in game development

Experience in tracking and solving captured data

Solid animation skills both when it comes to motion editing and keyframing.

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