Technical Animator at Skild Ai

๐Ÿข Company: Skild Ai
๐Ÿ‡บ๐Ÿ‡ธ Location: United States
๐ŸŒŽ Work Model: On-Site

Company Overview

At Skild AI, we are building the world’s first general purpose robotic intelligence that is robust and adapts to unseen scenarios without failing. We believe massive scale through data-driven machine learning is the key to unlocking these capabilities for the widespread deployment of robots within society. Our team consists of individuals with varying levels of experience and backgrounds, from new graduates to domain experts. Relevant industry experience is important, but ultimately less so than your demonstrated abilities and attitude. We are looking for passionate individuals who are eager to explore uncharted waters and contribute to our innovative projects.

Position Overview

Weโ€™re looking for a Technical Animator to help bring our robotic simulations to life. In this role, you’ll work closely with the simulation, perception, and autonomy teams to develop high-fidelity motion systems and animations for human and robot avatars. Your work will directly support model training and evaluation, helping us generate realistic motion data to train large-scale neural networks.

Responsibilities

Clean, retarget, and implement motion capture data within real-time simulation environments

Collaborate with simulation and autonomy teams to develop realistic robot and human animations for data generation and evaluation

Build scalable animation pipelines that support rapid iteration and high-quality output

Design and implement character rigs, motion blending systems, and physically based animations

Tune animations to match physical realism while preserving performance and stability in real-time environments

Preferred Qualifications

3+ years of industry experience in technical animation, game development, VFX, or simulation

Strong foundation in rigging, character animation, and physics-based motion systems

Proficiency in scripting (Python, MEL, or similar) and animation tooling

Experience with real-time engines (e.g. Unreal, Unity) and animation optimization for performance

Comfort working in a fast-paced, research-oriented environment where collaboration is key

Familiarity with machine learning, simulation, or robotics pipelines

Experience developing procedural animation or integrating AI-driven movement systems

Background working with humanoid or robotic characters in simulation

Base Salary Range

$100,000 USD – $300,000 USD