Technical Artist at Dovetail Games

๐Ÿข Company: Dovetail Games
๐Ÿ‡ฌ๐Ÿ‡ง Location: United Kingdom
๐ŸŒŽ Work Model: Remote

Job Description

Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?

Position Overview

We are looking for an experienced Technical Artist to work within a passionate team to support engineers and artists, and help drive the company in new directions in visuals and procedural creation.

Job Requirements

Main Responsibilities

Main Responsibilities

Design, Develop, and maintain efficient workflows, tools and pipelines for the art team

Develop tools for Artists to automate processes, assist in asset creation and procedural generation

Design, implement and maintain Materials for Artists and VFX

Ensure assets conform to technical requirements

Analyse and address performance bottlenecks related to Art

Identify and resolve technical issues that arise during Art production

Review current and emerging technologies and technical developments for inclusion in our games

Share best practices and be the link between Art and Engineering

Person Specifications

Strong technical proficiency in Unreal, including materials and Blueprints.

Knowledge working with Houdini, PCG or other procedural generation tech.

Excellent understanding of Physically Based Rendering (PBR) art pipelines.

Practical skills with profiling and optimisation, and establishing platform standards.

Drive to improve quality across our products.

Passion for games and a willingness to learn new skills.

Good documentation skills.

Experience with Python.

Practical knowledge of 3D packages such as Maya or 3DsMax.