Technical Artist at Room 8 Group

🏢 Company: Room 8 Group
🇵🇱 Location: Poland
🌎 Work Model: Remote

Job Overview

We’re kicking off something new and need a senior-level tech artist who knows CryEngine 3 or 5 inside and out. This isn’t one of those “learn it on the job” situations—we’re looking for someone who’s actually spent time building real systems in Cry, ideally for shipped projects. The project’s still in its early stages, so you’d be getting in right as the foundation’s being laid.

Project Focus

There’s a big focus on visual fidelity and interactivity—think layered damage, reactive materials, gore systems that go beyond decals, that kind of thing. If you’ve built stuff that makes players wince, you are a good fit for this.

Requirements

CryEngine 3 or 5 experience. Not just casual familiarity—we need someone who’s fluent and comfortable pushing its tools to the edge. Damage and gore systems. You’ve built complex visuals that react dynamically—whether that’s mesh deformation, layered materials, or procedural effects. Shader and scripting skills. You know your way around hlsl and or basic python, lua or c++. Comfort in VFX and/or tech animation. You don’t need to be a specialist, but it’s a plus to have worked on production-ready effects or technical animation.

The Role

You’ll be the go-to for setting up and maintaining some of the most visually intense systems in the game. You’ll work directly with design, animation, and engineering, but you’ll also have plenty of room to experiment and prototype your own solutions. We’re not handing you a JIRA list and disappearing—we want someone with strong opinions and the skills to back them up.

Team and Work Environment

We’ve got a solid mid-sized crew dedicated to this project, but you’ll also be part of a larger studio with multiple games in the works. Fully remote, full-time.

Contact

If that all sounds like you, reach out let’s talk!