🏢 Company: Motion Blur Studio
🇹🇷 Location: Turkey
🌎 Work Model: On-Site
About Us
At Motion Blur, we’re not just making a game. We’re building The Black State: A high-impact, story-driven third-person action-adventure that’s pushing the boundaries of realism, performance and emotional storytelling.
About Us
We’re setting new standards in visual fidelity, narrative depth and game design. And just like the portal mechanics in Black State. Every day at our studio opens a new adventure, a new challenge and a chance to create something unforgettable.
About Us
With top-tier talent, cutting-edge tools and a development pipeline that’s uniquely ours, we’re blending AAA ambition with indie soul to craft experiences that leave a lasting mark.
About Us
Now, we’re looking for a 3D Animator to join us.
What You’ll Be Doing
You will work as part of a team to create animations for both cinematic sequences and in-game content within according to the direction of the project. Keyframe animation scenes and editing motion capture data onto characters, props, and vehicles for integration into in-game engines and/or cinematic sequences. Work with R&D for our animation tools and pipelines. Learning our motion capture tools like Faceware, Xsense, Manus Prime. Take directions from Developer Leads & Art Director. Communicate effectively and proactively with other team members.
What We’re Looking For
While Motionbuilder is the primary software package used, it is not a required skill – experience using Maya Human IK and working with motion capture data is preferred also Cascadeur. Expertise in editing and animating motion capture data: scene assembly, blending motion capture, and looping motions. Ability to follow complex workflows, trouble shoot technical and creative issues, communicate effectively, and work collaboratively. Be open and available to creating a strong rapport with leads and technical artists to maintain and enhance data quality. Keen understanding of animation production pipelines for character animation, motion capture animation, and technical animation. Be flexible to changes in direction and work within defined procedures. Strong aesthetics of character animation and movement.
Bonus Skills
3D Animation work experience in film or games. Experience in commercial game engines such as Unreal or Unity is a plus. Understanding of Motionbuilder and/or Maya. Strong pre-production skills including, but not limited to, animatics, camera layout, and previs. Love and passion for video games.
Portfolio Requirements
A portfolio is required. Additionally, there will be a case study for this position. Please include clear breakdowns of your individual contributions in your portfolio.
Join Us
If you’re ready to level up your craft, grow with a passionate team and help shape a game that connects with players worldwide, send us your portfolio. Let’s open the next door together!