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This job was posted on March 21, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

3D Artist at Big Shot Pictures – United States

Big Shot Pictures Posted March 21, 2026
🇺🇸 United States No Longer Accepting Applications

About Big Shot Pictures

Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences. Big Shot has a first-look theatrical distribution deal with Sony Pictures Entertainment and is backed by strategic investment from Greycroft, Sony Pictures, MarcyPen Capital Partners, ValueAct Capital, and CAA.

About The Role

We are seeking a 3D Artist to create high-quality assets within an Unreal Engine–first, real-time production pipeline. This role focuses on delivering production-ready assets that balance visual fidelity, performance, and scalability. The ideal candidate is comfortable working across multiple visual styles, understands real-time constraints, and collaborates closely with creative and technical partners in a fast-moving production environment.

This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of shape language, appeal, and readability.

Responsibilities

Create high-quality 3D assets for use in real-time Unreal Engine pipelinesWork across a wide range of visual styles, with an emphasis on stylized and appealing designs for kids and family contentBuild clean, efficient meshes optimized for real-time rendering and performanceAuthor, implement, and iterate on materials using Unreal Engine’s material system Prepare, optimize, and integrate static meshes within Unreal EngineCollaborate with artists, designers, and technical team members to meet creative, performance, and production goalsSupport asset optimization, iteration, and scalability across productionHelp establish, document, and maintain best practices for asset creation and real-time integration

Required Qualifications

Strong experience creating 3D assets for real-time engines, particularly Unreal EngineProficiency with DCC tools such as BlenderSolid understanding of Unreal Engine static mesh and material workflowsExperience with both hard-surface and organic modelingAbility to adapt to multiple art styles and visual directionsStrong organizational skills and attention to detailAbility to clearly document workflows and best practices

Pluses

Familiarity with Unreal Engine lighting and rendering workflowsExperience working within real-time or hybrid DCC-to-engine pipelinesExperience collaborating with multi-disciplinary teams in fast-paced production environmentsInterest in emerging tools and workflows that improve efficiency and iteration


Big Shot Pictures is a Film/TV Studio based in United States, working across game art and interactive media production.


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