3D Artist Jobs in Toronto
Find 3D artist jobs in Toronto from the world’s top game studios. Ubisoft Toronto, Behaviour Interactive, Digital Extremes, and more Toronto studios hire 3D artists across all levels. Salaries in CAD. Updated daily.
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3D Artist Roles in Toronto
We curate 3D artist positions from game studios across Toronto and the greater Ontario region.
Junior 3D Artist
3D Artist
Senior 3D Artist
Lead 3D Artist
3D Environment Artist
3D Character Artist
3D Generalist
3D Prop Artist
Toronto Game Studios Hiring 3D Artists
Toronto’s studios develop AAA open-world titles, survival horror games, and free-to-play projects, creating strong demand for 3D artists at every level:
Toronto 3D Roles Are Competitive
3D artist openings in Toronto attract applicants from across Canada and internationally. Ubisoft Toronto is one of Canada’s largest game studios, developing Watch Dogs and Assassin’s Creed titles. Behaviour Interactive, creator of Dead by Daylight, runs active hiring cycles year-round. ArtBlast sends Toronto roles the moment they post so you can apply in the first 24-48 hours.
3D Artist Salary Ranges in Toronto (2026)
What 3D artist roles pay at Toronto game studios.
*Salaries listed in Canadian dollars (CAD). Ontario provincial income tax applies on top of federal tax. Toronto is the most expensive Canadian city but remains significantly more affordable than San Francisco or New York, making real-terms compensation competitive for 3D artists relocating from US markets.
What Toronto Studios Look For in 3D Artists
Toronto’s game studios build some of the largest open-world and live-service titles in the world. Here is what gets you hired.
๐จ Core 3D Skills
- High and low poly modelling for real-time game assets
- UV unwrapping and texel density management
- PBR texturing in Substance Painter
- LOD creation and optimisation for large open-world scenes
- Strong understanding of scale, proportion, and silhouette
๐ฎ Tools and Software
- Maya or Blender for modelling and rigging
- Substance Painter and Substance Designer for texturing
- ZBrush for high-poly sculpting and surface detail
- Unreal Engine 5 for in-engine asset placement and lighting
- Perforce or Git for version control in large teams
๐ What Toronto Studios Specifically Want
- Ubisoft Toronto: open-world asset volume, visual consistency across biomes
- Behaviour Interactive: horror aesthetic sensibility, gritty real-world texture work
- Digital Extremes: sci-fi and fantasy asset creation, modular design systems
- Experience shipping assets in large collaborative AAA pipelines
- Comfort working with outsource vendors and providing feedback
๐ก How to Stand Out in Toronto’s Market
- Show AAA-quality breakdowns with wireframes and texture sheets
- Demonstrate open-world or live-service asset experience
- Include poly counts and texture resolution specs in portfolio notes
- Reference the visual style of the studio you are applying to
- Apply within 24 hours of posting – Toronto roles close fast
3D Artist Jobs in Toronto FAQ
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