3D Game Artist Generalist at Hopper Vietnam – Vietnam
About the job positionWe are seeking a 3D Game Artist who blends high-end aesthetics with a systems-thinking mindset. At Hopper Viet Nam Company Limited, you won't just build beautiful models; you will engineer high-performance, functional assets optimized for AI-enhanced pipelines. If you have the technical intuition to balance visual fidelity with procedural efficiency and engine constraints, you are the perfect fit to help us redefine global gaming experiences. Job description A. RESPONSIBILITIES1. Asset CreationDirectly involved in creating and producing high-quality 3D objects, characters, and environments. Ensure all assets meet professional standards for both artistic aesthetics and technical integrity. 2. Scene Composition & LightingDirectly manage the production of high-resolution lighting, shaders, and environmental effects to establish the visual mood and atmospheric depth of the game. 3. Prototyping & MotionProviding technical support for basic rigging and prototyping. Ensure all 3D assets are technically optimized and “game-ready” for seamless integration into the animation and VFX pipeline. 4. Workflow Optimization Regularly communicate with other department regarding progress and technical hurdles. Actively seek ways to streamline your personal workflow and contribute to the overall efficiency of the production pipeline. B. BENEFITS1. Opportunities to work with International and Experienced talents;2. Attractive compensation and benefits;3. 15 Annual Leaves;4. Meal allowance;5. Free parking fee;6. Available coffee, tea at the office;7. Periodic Company lunch/Company Dinner;8. Birthday gift;9. Board-games/Team building activities. C. REQUIREMENTS1. Professional ExperienceAt least 3 years of professional experience in a similar role within a game development environment. 2. Modeling & Texturing MasteryExpert-level proficiency in 3ds Max/Maya and ZBrush. Ability to create high-poly and low-poly models for next-gen gaming and real-time environments. Deep knowledge of Substance Painter with an emphasis on creating efficient, reusable material libraries. 3. Optimization & Topology MindsetMastery of high/low-poly workflows, including optimized topology flow for seamless deformation and high-density UV packing for textures and light-maps. 4. Performance AwarenessProficiency in managing Draw Calls, Poly-counts, and LOD (Level of Detail) systems to perfectly balance visual fidelity with frame rate and memory constraints.5. Engine IntegrationSolid experience with Unity, specifically in importing, setting up, and troubleshooting assets to ensure a clean, bug-free production pipeline. 6. Artistic Fundamentals A keen eye for light, shade, color, and detail. Strong grasp of perspective, volume, color theory, and the physics of light. 7. Technical & Creative Pluses Skinning, rigging, and animation knowledge are a plus. Hand-drawing, digital painting, and illustration skills are also highly valued. 8. SubmissionA comprehensive CV and a professional portfolio demonstrating the above technical and artistic skills are required. (*) Working Hour: 09:00 - 18:00/ Monday to Friday(**) Working Address: Sai Gon Ward, HCM (District 1)TO APPLY PLEASE SEND YOUR CV AND PORTFOLIO IN ENGLISH.
Hopper Vietnam is the Vietnam studio of Hopper, a travel app company, handling game art and digital production supporting the company's creative and marketing output.
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