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This job was posted on March 17, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

3D Prop Artist at Higharc – United States

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Higharc Posted March 17, 2026
🇺🇸 United States Remote No Longer Accepting Applications

About Us

Higharc is a VC-backed startup that is changing how new homes are designed and built. Join a founding team who’ve shipped products for Autodesk, Electronic Arts, Nike, and Apple. We have raised a total of $83M with support from top-notch venture capital firms and more than 18 strategic investors—industry leaders in construction, building products manufacturing, and distribution.

Higharc's cutting edge Visualization team is growing! We are seeking a 3D Prop Artist to lead outsourced asset production and oversee the translation of large manufacturer product libraries into high-quality, optimized, production-ready 3D assets.

What You'll Do

You will help scale our visualization capabilities by establishing clear asset standards, building efficient prop pipelines, and ensuring consistent quality across both internal and external production. Expect to:

Lead outsourced prop production, including vendor selection, briefing, quality control, and continuous improvement of workflowsTranslate large manufacturer product catalogs into efficient, standardized, high-quality 3D prop librariesDefine and enforce asset standards for modeling, UVs, materials, naming conventions, LODs, and optimizationCreate and refine photo-realistic 3D props and materials that meet both artistic and technical requirementsBuild scalable pipelines for asset ingestion, review, iteration, and deployment into a custom web based platform and the Unreal EnginePartner with internal visualization, engineering, and product teams to ensure assets integrate cleanly into production environmentsIdentify automation opportunities and leverage AI-assisted workflows to improve velocity without sacrificing quality

About You

You're a systems thinker brings strong game development experience, has shipped major projects, and understands how to turn real-world products into performant, reusable digital assets at scale.

You have:

5+ years in game development or real-time production managing outsourced art production at scaleExpert knowledge utilizing Unreal Engine EditorProfessional experience utilizing Maya, Zbrush, Adobe Photoshop, and Substance Painter/DesignerProven experience leading complex asset initiatives independently with strong ownership and a high quality barA track record of building or improving structured, scalable asset pipelines and asset standardsExperience developing automation or AI-enhanced production toolsExceptional attention to detail--you work fast and accuratelyPassion for architecture and interior design with a deep understanding of real-world materials, manufacturing logic, and construction details

Working at Higharc

Higharc has been remote first since our founding in 2018. We offer flexible hours so you can do your best work without missing out on life. Higharc offers competitive salaries with significant equity, in a fast-growing, well-funded company.

Personal healthiness is an important value for us- we provide comprehensive medical, dental, and vision coverage, with unlimited PTO, and meaningful maternity/paternity leave to all U.S based employees that are full-time. You'll also have access to other big-company benefits such like short and long-term disability plans and a 401K. Haven't worked remotely before? We provide a stipend to create the ideal home office.


Higharc is a studio based in United States, working across game art and interactive media production.


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