π’ Company: Themasterforge LLC
πΊπ¦ Location: Ukraine
π Work Model: Remote
π Apply Here
Company
TheMasterforge LLC
Location
Remote
Position
Unreal Engine Technical Artist
Type
Paid Contract
About the Project
We are developing Master of Realms, a next-gen 3D map-making application for tabletop RPGs. Our goal is to revolutionize digital and physical world-building, seamlessly integrating VTT tools and 3D printing.
What Youβll Work On
Materials & LookDev β Create optimized shaders, procedural textures, and high-quality materials. Lighting & FX β Implement realistic & stylized lighting, post-processing, and Niagara-based VFX. Optimization β Improve performance via LODs, instancing, and occlusion culling while debugging rendering issues. Procedural Tools β Develop tools using Blueprint, Python, or Houdini to assist world-building. Pipeline & Collaboration β Work alongside artists & engineers to enhance workflows. Bonus β Experience with RTS games, procedural generation, or grid-based rendering is a plus!
What Weβre Looking For
β Expertise in Unreal Engine (Materials, Niagara, Lumen, Mega Light, UMG, Blueprints, Shader Dev). β PBR workflows & procedural texturing experience. β Optimization skills using Nanite, virtual textures, and occlusion culling. β Performance profiling knowledge (GPU/CPU bottlenecks, memory optimization). β Strong VFX pipeline experience (Niagara, particle effects, environmental FX). β Procedural world-building expertise (Blueprints, Python, Houdini). β RTS, Strategy, or Open-World game development experience is a plus!
Why Join Us?
β Be part of an innovative project shaping the future of tabletop gaming. β Work remotely with a passionate, experienced team. β Opportunity to work with cutting-edge Unreal Engine tools. β Competitive compensation for a high-impact role.
How to Apply
π© Email your resume & portfolio to aviraj@therealmmaster.com π© DM us on LinkedIn for more details!
π Apply Here