Animator Jobs in Austin
Find animator jobs in Austin from the world’s top game studios. EA, ZeniMax, Certain Affinity, Retro Studios, and more Austin studios hire animators across all levels. Texas has no state income tax. Updated daily.
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Animator Roles in Austin
We curate animator positions from game studios across Austin and the greater Texas region.
Junior Animator
Animator
Senior Animator
Lead Animator
Character Animator
Cinematic Animator
Gameplay Animator
Technical Animator
Austin Game Studios Hiring Animators
Austin’s studios develop a wide range of genres from MMORPG to action platformers, creating varied animation demand across disciplines:
Austin Animator Roles Are Competitive
Animation openings in Austin attract applicants from across the US. BioWare Austin and ZeniMax develop some of the most animation-intensive online games in the industry, requiring high output at consistent quality. Texas has no income tax, and Austin’s cost of living is significantly lower than Los Angeles. ArtBlast sends Austin animator roles the moment they post.
Animator Salary Ranges in Austin (2026)
What animator roles pay at Austin game studios.
*Salaries listed in USD. Texas has no state income tax, increasing take-home pay versus California-based roles at comparable salaries. Austin’s lower cost of living versus Los Angeles and San Francisco makes real-terms compensation highly competitive for animators.
What Austin Studios Look For in Animators
Austin animation teams work on everything from high-volume MMO character systems to precision platformer action. Here is what gets you hired.
๐ฌ Core Animation Skills
- Strong animation principles: weight, timing, anticipation, follow-through
- Gameplay state machine animation and locomotion systems
- Character, creature, and NPC animation across action and RPG genres
- Cinematic and in-engine cutscene animation workflows
- Iterating quickly based on game feel and director feedback
๐ฎ Tools and Software
- Maya for keyframe and motion capture cleanup
- Unreal Engine 5 animation graph and Blueprint systems
- Motion Builder for mocap pipeline work
- Houdini or Blender for secondary animation or cloth sims
- Perforce or similar version control for large team pipelines
๐ What Austin Studios Specifically Want
- BioWare Austin needs animators with high-volume MMO content output
- Retro Studios values precise platformer timing and Nintendo franchise awareness
- Certain Affinity hires for multiplayer-focused combat and action animation
- Shipped AAA title credits with character or gameplay animation focus
- Collaborative approach working with narrative, design, and engineering teams
๐ก How to Stand Out in Austin’s Market
- Show a variety of animation disciplines including gameplay and cinematic
- Include before/after mocap cleanup examples demonstrating polish
- Demonstrate understanding of game feel and player feedback loops
- Reference the specific genres and IP of your target Austin studio
- Apply within 24 hours of posting
Animator Jobs in Austin FAQ
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