Animator Jobs in Toronto
Find animator jobs in Toronto from the world’s top game studios. Ubisoft Toronto, Behaviour Interactive, Digital Extremes, and more Toronto studios hire animators across all levels. Salaries in CAD. Updated daily.
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Animator Roles in Toronto
We curate animator positions from game studios across Toronto and the greater Ontario region.
Junior Animator
Animator
Senior Animator
Lead Animator
Cinematic Animator
Character Animator
Gameplay Animator
Motion Capture Animator
Toronto Game Studios Hiring Animators
Toronto’s studios produce character-rich AAA games and live-service titles with large, diverse casts, requiring animators across gameplay, cinematic, and creature specialisations:
Toronto Animator Roles Are Competitive
Animator openings in Toronto attract applicants from across Canada and internationally. Ubisoft Toronto is one of Canada’s largest animation employers, with extensive locomotion, combat, and cinematic animation teams across its Assassin’s Creed and Watch Dogs productions. Behaviour Interactive hires animators year-round to support Dead by Daylight’s continuous roster releases. ArtBlast sends Toronto roles the moment they post.
Animator Salary Ranges in Toronto (2026)
What animator roles pay at Toronto game studios.
*Salaries listed in Canadian dollars (CAD). Ontario provincial income tax applies on top of federal tax. Toronto is Canada’s most expensive city but remains significantly more affordable than Los Angeles or San Francisco, where the majority of comparable animation roles are concentrated in the US market.
What Toronto Studios Look For in Animators
Toronto’s game studios animate some of the most recognisable characters in AAA gaming. Here is what gets you hired.
๐จ Core Animation Skills
- Mastery of the 12 principles of animation applied to game characters
- Gameplay animation: locomotion, combat, traversal, and interaction blending
- State machine and blend tree setup in Unreal Engine or Unity
- Motion capture cleanup and integration into game engines
- Facial animation and lip sync for dialogue-heavy cinematic sequences
๐ฎ Tools and Software
- Maya for keyframe animation and scene setup
- Unreal Engine 5: Animation Blueprint, Control Rig, Sequencer
- MotionBuilder for motion capture data cleanup and retargeting
- Perforce for large team version control
- Jira or similar for cross-department task tracking
๐ What Toronto Studios Specifically Want
- Ubisoft Toronto: large locomotion system experience, third-person action combat animation, cinematic direction integration
- Behaviour Interactive: multiplayer-aware animation timing, gameplay-first movement clarity, expressive horror character personalities
- Digital Extremes: fast-paced sci-fi movement, creature and Warframe suit animation, modular animation system design
- Comfortable working alongside programmers on animation tech requirements
- Experience with motion capture on set and in post-processing
๐ก How to Stand Out in Toronto’s Market
- Show a reel with both gameplay animation and cinematic work if possible
- Demonstrate locomotion blending and state machine setup, not just isolated clips
- Include in-engine footage alongside viewport playblasts
- Tailor your reel style to the specific studio – horror for Behaviour, action for Ubisoft
- Apply within 24 hours of posting – Toronto animator roles close fast
Animator Jobs in Toronto FAQ
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