Character Artist at Big Shot Pictures – United States
About Big Shot Pictures
Big Shot Pictures is a next generation animation company founded by Brian Robbins that produces the franchises of tomorrow. With a distinctive digital-first approach, the company builds global animation franchises across all platforms – from digital to theatrical, gaming to streaming, and consumer products to experiences. Big Shot has a first-look theatrical distribution deal with Sony Pictures Entertainment and is backed by strategic investment from Greycroft, Sony Pictures, MarcyPen Capital Partners, ValueAct Capital, and CAA.
About The Role
We are seeking a Character Artist to create high-quality characters within an Unreal Engine–first, real-time pipeline for episodic animation. This role focuses on building and refining human and creature characters, working closely with the Art Director and Creative Lead to support storytelling, performance, and visual continuity.
This role will support the development of stylized, high-quality content for kids and family audiences, requiring a strong sense of appeal, readability, and character-driven design.
The ideal candidate understands how character art, performance, and real-time constraints intersect in modern production workflows.
Responsibilities
Create and refine high-quality 3D character models, including humans and creatures, for episodic animationCollaborate closely with the Art Director and Creative Lead to align characters with established visual style, tone, and narrative goalsBuild character assets that meet defined artistic, technical, and performance requirements for real-time animation and renderingCreate, refine, and optimize character materials and textures for use in Unreal EngineImplement, validate, and iterate on character assets in Unreal Engine 5 for linear animation workflowsIterate on characters based on creative, technical, and production feedbackMaintain asset quality, consistency, and organization throughout the animation pipeline
Required Qualifications
Strong experience creating 3D character models for linear animation or episodic content in a DCC package such as Blender or MayaSolid understanding of character topology, proportions, and deformation for animationExperience creating and optimizing materials and textures for charactersFamiliarity with Unreal Engine 5 for linear animation or episodic workflows
Pluses
Experience working with Unreal Engine’s MetaHuman pipelineFamiliarity with Unreal Engine skeletal mesh systems and dynamic character featuresExperience supporting both realistic and stylized character pipelines, particularly for stylized or family-oriented contentExperience working within real-time or hybrid DCC-to-engine workflows
Big Shot Pictures is a Film/TV Studio based in United States, working across game art and interactive media production.
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