Character Artist Jobs in Toronto
Find character artist jobs in Toronto from the world’s top game studios. Ubisoft Toronto, Behaviour Interactive, Digital Extremes, and more Toronto studios hire character artists across all levels. Salaries in CAD. Updated daily.
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Character Artist Roles in Toronto
We curate character artist positions from game studios across Toronto and the greater Ontario region.
Junior Character Artist
Character Artist
Senior Character Artist
Lead Character Artist
Character Concept Artist
Creature Artist
Costume and Clothing Artist
Character Technical Artist
Toronto Game Studios Hiring Character Artists
Toronto’s studios produce franchise AAA titles and live-service games with large character rosters, making character artists some of the most consistently in-demand roles in the city:
Toronto Character Roles Are Competitive
Character artist openings in Toronto attract applicants from across Canada and internationally. Behaviour Interactive builds one of the most distinctive character rosters in live-service gaming with Dead by Daylight’s ongoing roster of killers and survivors. Ubisoft Toronto needs character artists who can deliver historical authenticity at AAA quality and volume. ArtBlast sends Toronto roles the moment they post.
Character Artist Salary Ranges in Toronto (2026)
What character artist roles pay at Toronto game studios.
*Salaries listed in Canadian dollars (CAD). Ontario provincial income tax applies on top of federal tax. Toronto is Canada’s most expensive city but remains significantly more affordable than San Francisco or New York, making real-terms compensation highly competitive for character artists.
What Toronto Studios Look For in Character Artists
Toronto’s game studios build iconic characters for major IP and live-service games. Here is what gets you hired.
๐จ Core Character Skills
- High-poly sculpting with strong anatomy and proportion
- Retopology and clean low-poly mesh construction for real-time use
- PBR texturing: skin, hair, cloth, armour, and creature surfaces
- Rigging-friendly topology and understanding of deformation needs
- Ability to work from concept sheets and maintain design fidelity
๐ฎ Tools and Software
- ZBrush for high-poly sculpting and skin detail
- Maya or Blender for retopology and mesh cleanup
- Substance Painter for PBR texture creation
- Marmoset Toolbag for portfolio renders and baking
- Unreal Engine 5 for in-engine character validation
๐ What Toronto Studios Specifically Want
- Behaviour Interactive: expressive horror character silhouettes, asymmetric design sensibility
- Ubisoft Toronto: historical accuracy, cultural costume and prop detail across multiple eras
- Digital Extremes: sci-fi and fantasy character creation, modular cosmetic systems
- Strong portfolio showing diverse character types across genres
- Experience contributing to large live-service character rosters
๐ก How to Stand Out in Toronto’s Market
- Show full character breakdowns: high-poly, low-poly, UVs, and textures
- Include renders in-engine, not just offline renders
- Demonstrate range across stylised and realistic character aesthetics
- Match your portfolio style to the specific studio you are applying to
- Apply within 24 hours of posting – Toronto roles fill quickly
Character Artist Jobs in Toronto FAQ
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