Character Concept Artist at Evermore Shore – United States
About the Project We’re developing a PvPvE horror FPS with submarine combat, set on a flooded earth and a decaying space station complex after humanity’s extinction.The only inhabitants now are what was left behind; failed experiments, engineered creatures, and designer pets. They fight for scraps in a world never intended for them, their nature and bodies spoiled by man’s hubris. As their home in space falters they descend to the ruined and haunted earth below to fight over what little resources they can find to survive.The tone is grimdark, but the characters are theatrical and over-the-top. Think Warhammer 40k. A bleak world populated by personalities so outrageous they horseshoe to being comical and humorous, in a dark and twisted sense.
Visual Direction Our biggest inspiration is the stop-motion work of the Brothers Quay and Jan Svankmajer. There’s an uncanny, handcrafted, almost puppetlike quality we want to capture in how characters look and move. We’re also drawing heavily from Warhammer 40k (as mentioned), Bloodborne/Dark Souls, Bioshock, older Fallout (1 and 2), Yuri Norstein, All Tomorrows, and Mad God for world atmosphere. There’s a very strong dieselpunk aesthetic as well. The submarines are dark, oppressive, and the walls and air are coated in the thick and oily fumes of diesel. These uplifted animals despite human interference are diseased and feeble, rabies, mange, inbreeding, and all manner of afflictions run rampant among the many species.
The Role We’re in the early stages of defining this game’s visual identity and are looking for a concept artist to help us get there. This engagement is focused on style exploration; mood pieces, palette studies, rough sketches, and iteration. We want to nail down the look before producing 3D assets. You’ll be collaborating directly with us to take raw ideas, references, mood boards, etc… and shape them into a cohesive visual direction. If things go well, there’s potential for future work as the project grows.
What You’ll Do Create mood explorations, color studies, and style testsProduce rough concept sketches for characters and creatures as needed to test visual directionParticipate in feedback and iteration to refine the styleHelp document the visual language
We have 5 playable species planned for the game on release which is the core of the engagement. We are also looking for 2-3 monster/sea creatures to nail down their aesthetics as well.
What We’re Looking For A portfolio that shows strong atmosphere, creature design, or stylized/grimdark workSolid fundamentals; Composition, lighting, color, form, etc…Ability to create concept art that translators (modelers, texture artists) can work fromFamiliarity with style exploration and early visual development for gamesComfort with collaborative iterationNo AI-generation
Experience level matters less than your eye and your creativity. If your portfolio shows you can do the work, we want to hear from you.
Details Budget: $1,500–4,500 USD for this engagement, negotiable to go higher. Location: Fully remoteTimeline: Flexible; Quality over speedCredit: You will be fully credited and may use most work in your portfolio, with full rights after release.
To Apply Fill out our application form. Please include your portfolio, a short note on what draws you to the project, and your preferred email address so we can contact you further. If you have any questions before applying, the form has a space for those too.
We’re excited to see your work and have you help us build this game to what we envision it to be.
Evermore Shore is an independent game studio developing an immersive narrative RPG. Based in the United States, they create story-driven games with a focus on deep character development, world-building, and unique visual identity crafted by a remote team of experienced developers.
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