๐ข Company: Dovetail Games
๐ฌ๐ง Location: United Kingdom
๐ Work Model: Remote
About the Opportunity
Want to work for a growing studio where you will have a direct and significant impact on the future of our games and new projects?
Diversity and Inclusion
Dovetail Games are committed to promoting diversity, and all applicants will be considered on their merit, qualifications, competence, and talent regardless of any protected characteristics. At the individuals request, all roles will be considered for part time, term time only and job shares.
Work Environment
With a huge emphasis on our culture and wellbeing you’ll experience an environment where you will be challenged but supported. We have an industry leading work life balance and flexible working is offered from day one! Want to work fully UK based remote as that’s where you do your best work? That is fine by us, though certain roles will require a more hybrid style with time in the office. We are unable to offer visa sponsorship on this role, so applications that require a visa will not be considered. This is UK based remote only.
Location
Our studio is situated in a river-front building in the heart of the Historic Dockyard in Chatham, Kent, UK. We are growing fast, developing our games using cutting-edge technology and delivering these on multiple platforms: PC, PlayStation 4 and 5 and Xbox One and Series S/X.
Position
We are looking for a motivated and talented Concept Artist to join Dovetail Games working across our Train Sim World titles. You will be responsible for the style and mood setting of our games.
Main Responsibilities
Set the tone and style of our game in collaboration with art and design directorsGather reference material for style guides and mood boardsProduce creative designs from initial sketches to final concepts for environment, characters and vehiclesBrainstorm and iterate on visuals to support best the game’s intentionWork closely with the production artists to communicate the vision
Person Specifications
At least 4 years’ experience working in games as a Concept ArtistStrong knowledge of PhotoshopExpertise in illustration, visual design and conceptual thinkingStrong eye for light, colour and compositionUnderstanding of game development pipelines & limitationsInterest in architecture, large western cities and urban settingsKnowledge of 3D software a plusSelf-driven, proactive and able to work from feedbackGood communication, organisational, and interpersonal skills