Concept Artist at Twincats Games

🏢 Company: Twincats Games
🇨🇦 Location: Canada
🌎 Work Model: Remote

Who We Are

At TwinCats, we believe in building powerful, original games through transparency, collaboration, creativity, and diversity. Our goal isn’t just to make horror games—we aim to create deep, emotionally resonant experiences driven by strong narratives and meaningful player agency. We want to craft games that stay with players long after the credits roll—thought-provoking, atmospheric, and memorable.

Our Current Project

We’re currently working on Project Adam, a survival horror RPG inspired by Resident Evil, Silent Hill, and Dead Space. Set on a shattered version of the paradise archipelago of Ilhabela, the game combines stealth, exploration, combat, crafting, and faction dynamics in a gritty, system-rich world.

Job Opening: Concept Artist

We’re looking for a Concept Artist to help design and develop the visual aspects of the world, characters, and narrative moments.

What You’ll Do

Create concept sketches and refined final illustrations. Design playable characters, creatures, locations, props, etc. Work closely with the Art Team.

What You’ll Bring

Storytelling skills using visuals and atmosphere. Knowledge of Horror and/or Scifi elements. Skills in Character and Environment design. Clear and professional communication.

What You Can Expect

Flexible time commitment: 10–40 hours/week, depending on your availability. This is a banked-hours role during our pre-funding phase, meaning all hours are tracked and compensated once funding is secured (which is part of our roadmap). You’ll work alongside a small, driven, and passionate indie team that is fully remote and async-friendly.

Where We Are in Development

We’ve already completed two internal playtests to validate core gameplay features, player interaction models, and the overall game feel. These sessions helped us refine the moment-to-moment experience and identify what’s working—and what’s not. On the narrative side, our structure is well defined, and the writing team has mapped out the major beats and character arcs that drive the story forward. Level Design is actively working on the FTUE (First Time User Experience) level, with early pathing and greyboxing already delivered. This means that any features you help design and implement will immediately connect to a playable experience that’s actively evolving.

Why TwinCats?

We know unpaid roles can raise eyebrows—and rightly so. That’s why we’re fully transparent: this isn’t free labor. It’s about building together, respecting time, tracking contributions, and ensuring those contributions are valued and compensated once we secure funding. We’re creating space for passionate developers who want to help shape a special project from the ground up—without crunch, burnout, or exploitation.

Equal Opportunity

TwinCats is an equal opportunity team. We welcome applicants of all backgrounds, identities, and experiences. What matters to us is your passion, your skills, and your drive to help build something meaningful together.