⚠️

This job was posted on March 26, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh art jobs posted within the last 24 hours.

Game Animator at Massive Brush Studios – Vietnam

Massive Brush Studios Posted March 26, 2026
🇻🇳 Vietnam Remote No Longer Accepting Applications

Game Animator3D Character Animation · AI-Assisted Workflow · Remote · Full-Time Role TypeGame AnimatorLevelMid / SeniorWorkRemote — Full-TimeAI WorkflowRequired — Active AI tool usage About Massive Brush StudiosMassive Brush Studios builds games that feel great to play. Animation is a core part of that feel — from the weight of a character's footstep to the read of a combat combo. We're looking for an animator who combines traditional craft with a modern AI-assisted workflow to deliver more, faster, without sacrificing quality. The RoleThis is not a role for someone who wants to avoid AI tools. We actively want an animator who has integrated AI-assisted motion tools into their daily workflow — whether that's Cascadeur for physics-based animation, Radical/Plask for motion capture cleanup, Deep Motion for pose estimation, or similar tools — and uses them to accelerate output while maintaining quality control.You'll be responsible for creating, cleaning, and implementing character animations in UE5 or Unity — from locomotion and combat to cutscene and cinematic work. Strong traditional animation fundamentals are still required; AI tools amplify your skills, they don't replace them. What You'll DoCreate character animations: locomotion sets, combat, interactions, idles, transitionsUse AI-assisted tools (Cascadeur, Radical, Plask, DeepMotion, or equivalent) to accelerate animation productionClean and polish AI-generated or mocap animation to production qualityImplement animations inside UE5 or Unity — blend trees, state machines, animation graphsWork with riggers to ensure animations play back correctly on provided rigsCollaborate with game designers on feel, timing, and game-feel feedback loopsOptimize animation assets for target platform budgetsContribute to defining the AI animation workflow for the team What We're Looking ForREQUIREMENTS ✓3+ years of game animation experience, with shipped title creditsStrong traditional animation fundamentals — weight, timing, arcs, overlapActive experience with at least one AI animation tool (Cascadeur, Radical, Plask, DeepMotion, etc.)Proficient in Maya or Blender for animationExperience implementing animations in UE5 or Unity (blend trees, state machines)Business-fluent English · Same-day responsivenessSTRONG PLUS POINTS ★Mocap pipeline experience (cleanup, retargeting, editing)Procedural animation or physics-based animation systemsFacial animation and blend shape/morph target workCinematic/cutscene animation experienceUE5 Control Rig or Sequencer experienceHas experimented with or built AI-assisted animation pipelines for a team About the AI Workflow RequirementWe're not asking if you've heard of Cascadeur. We want to see how you actually use AI tools in production. In your application, tell us: which tools you use, how they fit into your pipeline, and what the before/after looks like in terms of speed or quality. Show us your workflow, not just your output. Communication Requirements Fluent English — written and spoken, used dailySame-day responsiveness during working hours — replies within the business day, not 24–48 hrsProactive communication — flag blockers early, don't wait to be askedAsync-friendly — comfortable with written updates, Slack/Discord, and video callsWhat We OfferFully remote — async-first environmentSalary range: Up to 1500$A team that actively supports and invests in modern AI toolingFlexible hours with clear deliverables How to ApplyEmail: maithanhnam10@gmail.com— Subject: 'Game Animator — [Your Name]'Include a portfolio or demo reel — game animation required (not just film/TV)Describe your AI animation workflow: which tools you use and howIf possible, include a before/after example showing AI-assisted vs. final polished animation


Massive Brush Studios is a game development studio based in Vietnam, producing games and interactive content for global audiences.


This job has expired. See today’s openings.

ArtBlast sends 10-60+ art jobs daily, including animator roles like this one, posted within 24 hours of going live. Paid subscribers apply before the crowd.

Browse Fresh Jobs – $5/month

Cancel anytime. $50/year saves 2 months.