Game Animator at Massive Brush Studios – Vietnam
Game Animator3D Character Animation · AI-Assisted Workflow · Remote · Full-Time Role TypeGame AnimatorLevelMid / SeniorWorkRemote — Full-TimeAI WorkflowRequired — Active AI tool usage About Massive Brush StudiosMassive Brush Studios builds games that feel great to play. Animation is a core part of that feel — from the weight of a character's footstep to the read of a combat combo. We're looking for an animator who combines traditional craft with a modern AI-assisted workflow to deliver more, faster, without sacrificing quality. The RoleThis is not a role for someone who wants to avoid AI tools. We actively want an animator who has integrated AI-assisted motion tools into their daily workflow — whether that's Cascadeur for physics-based animation, Radical/Plask for motion capture cleanup, Deep Motion for pose estimation, or similar tools — and uses them to accelerate output while maintaining quality control.You'll be responsible for creating, cleaning, and implementing character animations in UE5 or Unity — from locomotion and combat to cutscene and cinematic work. Strong traditional animation fundamentals are still required; AI tools amplify your skills, they don't replace them. What You'll DoCreate character animations: locomotion sets, combat, interactions, idles, transitionsUse AI-assisted tools (Cascadeur, Radical, Plask, DeepMotion, or equivalent) to accelerate animation productionClean and polish AI-generated or mocap animation to production qualityImplement animations inside UE5 or Unity — blend trees, state machines, animation graphsWork with riggers to ensure animations play back correctly on provided rigsCollaborate with game designers on feel, timing, and game-feel feedback loopsOptimize animation assets for target platform budgetsContribute to defining the AI animation workflow for the team What We're Looking ForREQUIREMENTS ✓3+ years of game animation experience, with shipped title creditsStrong traditional animation fundamentals — weight, timing, arcs, overlapActive experience with at least one AI animation tool (Cascadeur, Radical, Plask, DeepMotion, etc.)Proficient in Maya or Blender for animationExperience implementing animations in UE5 or Unity (blend trees, state machines)Business-fluent English · Same-day responsivenessSTRONG PLUS POINTS ★Mocap pipeline experience (cleanup, retargeting, editing)Procedural animation or physics-based animation systemsFacial animation and blend shape/morph target workCinematic/cutscene animation experienceUE5 Control Rig or Sequencer experienceHas experimented with or built AI-assisted animation pipelines for a team About the AI Workflow RequirementWe're not asking if you've heard of Cascadeur. We want to see how you actually use AI tools in production. In your application, tell us: which tools you use, how they fit into your pipeline, and what the before/after looks like in terms of speed or quality. Show us your workflow, not just your output. Communication Requirements Fluent English — written and spoken, used dailySame-day responsiveness during working hours — replies within the business day, not 24–48 hrsProactive communication — flag blockers early, don't wait to be askedAsync-friendly — comfortable with written updates, Slack/Discord, and video callsWhat We OfferFully remote — async-first environmentSalary range: Up to 1500$A team that actively supports and invests in modern AI toolingFlexible hours with clear deliverables How to ApplyEmail: maithanhnam10@gmail.com— Subject: 'Game Animator — [Your Name]'Include a portfolio or demo reel — game animation required (not just film/TV)Describe your AI animation workflow: which tools you use and howIf possible, include a before/after example showing AI-assisted vs. final polished animation
Massive Brush Studios is a game development studio based in Vietnam, producing games and interactive content for global audiences.
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