How to Get Hired at Avalanche Software

Career Guide

How to Get Hired at Avalanche Software

Avalanche Software made Hogwarts Legacy, which sold 22 million copies in two weeks. This guide covers their Unreal Engine art pipeline, hiring process, Salt Lake City salary ranges, and what your portfolio needs to get noticed.

See Open Roles →

$5/month or $50/year · Cancel anytime

Headquarters
Salt Lake City, UT
Some remote / hybrid
Studio Size
200+ staff
Growing post-Hogwarts Legacy
Founded
1995
WB Games / Portkey label
Key Title
Hogwarts Legacy (2023)
22M+ copies sold in 2 weeks

Art Style and Pipeline

Avalanche Software specialises in cinematic fantasy open-world games. Their art pipeline spans photorealistic environments, detailed character and creature work, and complex Unreal Engine technical systems.

1800s Fantasy Architecture

Hogwarts Legacy

Gothic castles, Scottish highlands, and wizarding-world interiors rendered with photorealistic detail. Historical accuracy filtered through magical embellishment.

  • Gothic architectural modelling with procedural stone detail
  • Interior lighting with candles, fireplaces, and enchanted sources
  • Modular kit construction for large interior spaces
  • Atmospheric fog, weather systems, and seasonal variation

Character and Creature Art

Hogwarts Legacy

Playable characters, NPCs, and magical creatures with high-fidelity sculpts and realistic cloth simulation.

  • High-poly character sculpting with period-accurate costumes
  • Fantastic creature anatomy from design brief to engine-ready asset
  • Facial rigging systems with blend shapes and correctives
  • Cloth physics and hair simulation for in-engine rendering

Open World Environment

Hogwarts Legacy Open World

A full Scottish Highlands open world surrounding Hogwarts. Spanning forests, villages, marshland, and dungeon interiors.

  • Biome design with procedural foliage density tools
  • Distance landscape rendering with runtime virtual texturing
  • Cave and dungeon modular construction kits
  • Road and path spline systems with blend-material edges

VFX and Spell Effects

Hogwarts Legacy Combat

Hundreds of unique spell effects, environmental particle systems, and creature ability VFX built in Niagara.

  • Niagara particle system design for projectile and AOE spells
  • Material-based fluid and energy effect shaders
  • Performance budgeting for simultaneous on-screen effects
  • Particle and mesh combination VFX for destruction and magic

The Hiring Process

01

Online Application

Apply through WB Games careers portal. Attach a portfolio URL showing discipline-specific work relevant to fantasy open-world games. Tailoring your portfolio to the Hogwarts Legacy visual style significantly improves your chances.

WB Games Careers
02

Portfolio Review

The art director and discipline leads review submissions. Avalanche receives high volumes of applications following Hogwarts Legacy’s success. Strong work is noticed quickly.

2-4 weeks
03

Screening Call

A short call with HR or a recruiter to cover your background, availability, and relocation expectations for Salt Lake City-based roles.

30 minutes
04

Art Director Interview

A deeper conversation with the Art Director or Discipline Lead covering your specific process, how you approach large-scale open-world problems, and your experience with Unreal Engine.

60-90 minutes
05

Art Test and Offer

A take-home art test may be assigned for mid-to-senior roles. Tests are discipline-specific and relate to the visual style of current projects. Successful candidates receive a formal offer with WB Games benefits.

Final stage

Salary Ranges

RoleLocationSalary Range
Environment Artist (Mid)Salt Lake City, UTUSD $75K-$105K/yr
Environment Artist (Senior)Salt Lake City, UTUSD $100K-$140K/yr
Character Artist (Senior)Salt Lake City, UTUSD $95K-$135K/yr
Concept Artist (Senior)Salt Lake City, UTUSD $90K-$130K/yr
Technical Artist (Senior)Salt Lake City, UTUSD $100K-$150K/yr
Lead Technical ArtistSalt Lake City, UTUSD $140K-$200K/yr

Portfolio Tips by Discipline

Environment Art Portfolio

  • Large-scale open world environment work is the strongest signal
  • Show Gothic or historical European architecture with photorealistic texture fidelity
  • Include Unreal Engine viewport screenshots alongside software renders
  • Terrain, foliage, and atmospheric lighting breakdowns are valued

Character Art Portfolio

  • Show high-poly sculpts with clean production-ready retopology
  • Period clothing, armour, or fantasy costume design is highly relevant
  • Include face sculpts with believable anatomy and skin texturing
  • Creature or magical animal work adds range alongside human characters

Technical Art Portfolio

  • Show Unreal Engine material graphs and shader networks
  • Procedural placement or landscape tools are a strong differentiator
  • Python or Blueprint scripting examples for pipeline automation
  • Open-world performance work: LOD, streaming, or instancing solutions

Extremely High Application Volume Post-Hogwarts Legacy

Hogwarts Legacy’s success made Avalanche Software one of the most-applied-to studios in North America. The studio receives thousands of applications per open role. Generic portfolios are filtered out immediately. A portfolio showing specific relevance to fantasy open-world environments, period character design, or Unreal Engine technical work stands a significantly better chance of clearing the initial review.

Get Avalanche Software Jobs First

ArtBlast sends 10-60+ game art jobs daily with salary, direct apply links, and Discord alerts.

Salary on every listing
Direct apply links
24-48h ahead of job boards
Subscribe for $5/month →

$50/year saves 2 months · Cancel anytime

Frequently Asked Questions

Is Avalanche Software different from Avalanche Studios?

Yes, entirely. Avalanche Software (Salt Lake City) is owned by Warner Bros. and made Hogwarts Legacy. Avalanche Studios (Stockholm) is an independent studio known for Just Cause. They share a name but have no connection.

What is Avalanche Software currently working on after Hogwarts Legacy?

Avalanche Software has not officially announced their next project. The studio is actively hiring, which suggests active production. A Hogwarts Legacy sequel is widely anticipated given the game’s commercial success.

Does WB Games offer good benefits for game artists?

WB Games is part of Warner Bros. Discovery, a large media company. Benefits are generally strong including health insurance, 401(k) matching, and Warner Bros. employee perks. Specific terms depend on the role type.

How hard is it to get an art job at Avalanche Software?

Very competitive post-Hogwarts Legacy. Senior and lead roles require strong Unreal Engine experience and a portfolio directly relevant to fantasy open-world games. Entry and mid-level roles are available but also highly contested.

Does Avalanche Software offer internship or junior programs?

Some junior and associate roles are posted periodically. The studio occasionally participates in university outreach programs. Junior candidates should build Unreal Engine skills specifically before applying.

Recent Postings

Latest Game Art Jobs

Browse recent roles across studios and disciplines.