How to Get Hired at Eleventh Hour Games as a Game Artist

Studio Career Guide

How to Get Hired at Eleventh Hour Games

Everything you need to know about Eleventh Hour Games’s art style, hiring process, salary ranges, and portfolio requirements to land a game art role at Eleventh Hour Games.

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Studio at a Glance

Founded
2014
Remote-first, Canada
Known For
Last Epoch (ARPG)
Game Studio
Team Size
30-50 employees
Employees
Location
Remote (Canada/US)
Primary HQ

Art Style by Title

Eleventh Hour Games has developed a distinctive visual language across their titles. Here is what the art directors look for when reviewing portfolios.

Last Epoch

Dark Fantasy ARPG

Last Epoch blends dark fantasy with time-travel themes. Art is detailed and atmospheric — think Diablo meets Path of Exile. Characters are heavily armored with readable silhouettes, and environments range from ruined timelines to mystical ages.

  • Dark fantasy color palettes — deep shadows, moody lighting
  • Detailed armor and weapon designs with strong visual identity
  • Environment variety across multiple historical eras
  • VFX with heavy particle work for skills and abilities

The Hiring Process

01

Portfolio Review

Apply via their website with an ArtStation or portfolio link. The team values technical polish and genre-appropriate work.

Typical duration: 1-3 weeks
02

Hiring Manager Screen

A short video call with a hiring manager or art director to discuss your background and experience.

Typical duration: 1-2 weeks
03

Art Test

A take-home test relevant to the open role. Typically focused on a character piece, environment asset, or VFX pass in Unreal Engine 5.

Typical duration: 1-2 weeks
04

Team Interview

A panel interview with artists from the relevant team. Expect questions about your pipeline, tools, and how you handle feedback.

Typical duration: 1-2 weeks
05

Offer

Offer extended with base salary, remote equipment stipend details, and contract terms.

Typical duration: 1-2 weeks

Salary Ranges at Eleventh Hour Games

LevelSalary (USD)Location
Mid-Level Artist$70,000 – $100,000Remote (USD)
Senior Artist$100,000 – $130,000Remote (USD)
Lead Artist$130,000 – $150,000Remote (USD)

Salary data compiled from job postings and industry reports. Actual compensation may vary.

Portfolio Tips by Discipline

3D Character Artists

  • Dark fantasy style preferred — armored characters with readable silhouettes
  • Show full asset pipelines: high poly, low poly, textures, and in-engine renders
  • Include at least one character that demonstrates weight and material variety
  • PBR texturing in Substance Painter is expected

Environment Artists

  • Show environment work that covers multiple eras or time periods if possible
  • Demonstrate modular asset creation and scene composition
  • Unreal Engine 5 experience is a significant plus
  • Include lighting passes to show how your environments read in-engine

VFX Artists

  • Real-time VFX for skills and abilities (ARPG context)
  • Show Niagara particle work in UE5
  • Demonstrate iteration — show early concepting through final polish
  • Motion and timing are as important as visual design

Application Reality

Eleventh Hour Games receives hundreds of applications for each open role despite being a smaller indie studio. Last Epoch’s commercial success means competition is real. Apply with a portfolio that specifically demonstrates dark fantasy ARPG-compatible work — generic portfolios won’t stand out.

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Frequently Asked Questions

Does Eleventh Hour Games hire remotely?

Yes — Eleventh Hour Games is a fully remote studio based in Canada. Most roles are open to candidates in Canada and the United States. A small number of roles may be Canada-only for tax reasons.

Does Eleventh Hour Games do paid art tests?

Art tests are standard for most roles. They are currently unpaid. The test is scoped to a reasonable timeframe and focuses on genre-relevant work.

What tools does Eleventh Hour Games use?

The studio runs on Unreal Engine 5 for Last Epoch. Substance Painter, ZBrush, and Maya or Blender are standard tools for character and environment roles. VFX uses Niagara in UE5.

How many employees does Eleventh Hour Games have?

Eleventh Hour Games has grown from a very small team to roughly 30-50 employees following Last Epoch’s full release. The studio is still scaling its art team.

Is Last Epoch still in active development?

Yes. Following the full launch in February 2024, the studio has continued releasing major content updates including Cycle seasons. The art team is actively expanding to support ongoing development.

Recent Game Art Roles

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