How to Get Hired at Mob Entertainment
The Poppy Playtime studio's remote US art roles, the real pay ranges from its own job postings, how the interviews work, and what your portfolio needs to show.
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Latest Mob Entertainment Jobs
Fresh listings from the ArtBlast feed. Members see the studio, salary info, and direct apply link.
- Senior Producer (Gameplay)🔒 Studio hidden · On-site · United States · TodayUnlock
- Senior Technical Animator🔒 Studio hidden · On-site · United States · 3 weeks agoUnlock
- Contract Game Animator🔒 Studio hidden · On-site · United States · 3 weeks agoUnlock
- Senior Environment Artist🔒 Studio hidden · Remote · United States · 4 weeks agoUnlock
- Concept Artist🔒 Studio hidden · On-site · United States · 5 weeks agoUnlock
- Senior Character Artist🔒 Studio hidden · Remote · United States · 7 weeks agoUnlock
- 2D Art Lead🔒 Studio hidden · On-site · United States · 9 weeks agoUnlock
- + 246 more art jobs posted this weekJoin free to browse the full feedUnlock
Mob Entertainment at a Glance
Mob Entertainment's Art Style
Poppy Playtime is toy-factory horror. Knowing how the studio builds characters, spaces and concepts tells you what to put in your portfolio.
Characters and Creatures
Character, Concept, AnimationGeorge Krstic, the studio's Senior Director of Creative, Film and Games, says Playtime Co. is at its core a toy company, so every character shares what the team calls "toyetic DNA". Character postings ask for work from stylized to realistic, and animators bring bipedal and quadrupedal creatures to life.
- Toy-based character design
- High-poly sculpts and game-ready low-poly models
- A range from stylized to realistic
- Bipedal and quadrupedal creature animation
Environments and Props
Environment, Hard SurfaceEnvironment postings describe highly realistic, atmospheric horror interiors such as decayed rooms and derelict facilities, built in Unreal Engine 5 with modular kits and trim workflows. Hard surface artists own interactive first-person props from blockout to the final game-ready model.
- Realistic, horror-inspired interiors
- Modular kits and trims in Unreal Engine 5
- Interactive first-person props
- Space, scale and detail that build suspense
Concept and Cinematics
Concept Art, CinematicsConcept artists design horror characters, creatures, environments and props inside the established Poppy Playtime visual language, plus mood paintings, lighting studies and color scripts. They hand production-ready callouts and orthographic views to the 3D and outsourcing teams.
- Monsters, antagonists and creatures
- Mood paintings and color scripts
- Callouts and orthographic views
- Work inside an established IP
The Mob Entertainment Hiring Process
Mob Entertainment's job postings and application forms describe these stages.
Apply on Greenhouse
Every role is on the studio's Greenhouse job board. Most art roles ask for a resume, the cover letter is optional, and several forms ask for your LinkedIn profile or website.
Use a digital portfolio linkScreening Questions
Forms ask how many years you have worked in the role, whether you need US visa sponsorship now or later, and which country you will work from.
Live art roles are US basedLive Video Interview
Application forms ask whether you are available for a live, on-camera video interview as part of the process.
On cameraPossible In-Person Interview
Applicants confirm they may be asked to travel to Los Angeles to interview in person before an offer, and to attend occasional in-person meetings there.
Los AngelesTest and Offer
The Contract Game Animator posting says an animation test might be required. The studio never makes offers by text or social media message, and recruiting email comes from a @mobentertainment.com address.
Ignore offers that skip the interviewSalary Ranges at Mob Entertainment
Mob Entertainment posts three US pay tiers on every role. The table shows the top tier (metros such as Los Angeles, San Francisco, New York, Seattle, Boston and the DC area) from postings live in October 2026.
| Role | Level | Posted Range |
|---|---|---|
| Concept Artist | Mid-level | $83,000 to $101,000 |
| Contract Game Animator | Contract | $86,000 to $106,000 |
| Senior Environment Artist | Senior | $109,000 to $138,000 |
| Senior Character Artist | Senior | $110,000 to $137,000 |
| Senior Hard Surface Artist | Senior | $110,000 to $140,000 |
| Senior Technical Animator | Senior | $125,000 to $149,000 |
| 2D Art Lead | Lead | $132,000 to $169,000 |
Pay is lower in the other two tiers: the same Concept Artist role lists $61,000 to $75,000 outside the top metros. Full-time roles include profit sharing.
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What Your Portfolio Needs to Show
Postings want a digital portfolio or reel (a website, blog or online album; physical media is not accepted), and most art roles ask for 3 to 5 or more years of experience.
Concept and 2D Artists
- Initial ideas and sketches next to final renders
- Your most creative pieces
- A strong grasp of horror visual language
- Creature, character, environment and prop designs
- Photoshop, with Blender or Maya for 3D block-ins
Character, Environment and Prop Artists
- Characters that range from stylized to realistic
- High-poly sculpts plus optimized game-ready models
- Realistic, horror-inspired interiors
- Hard surface interactive props
- Maya or Blender, ZBrush, Substance and Unreal Engine 5
Animators and Technical Artists
- A reel of creature and character animation
- Bipedal and quadrupedal work
- Unreal Engine cinematics for cinematic roles
- Maya, with Control Rig, Python or Blueprint for technical animators
- Your website link, required on the Technical Animator form
Timing Matters at Mob Entertainment
The studio released Poppy Playtime: Chapter 5 in February 2026 and announced Escape From Playtime, a co-op game set in the same universe, in August 2026. Its art roles are remote across the US, so each posting draws applicants from the whole country. ArtBlast sends new Mob Entertainment postings to subscribers the morning they go live.
Frequently Asked Questions
Where is Mob Entertainment based?
Mob Entertainment says it is based in the U.S. and is hybrid-forward but remote friendly. Its art roles live in October 2026 are listed as remote in the United States, and application forms say you may be asked to travel to Los Angeles for an in-person interview or occasional meetings.
Does Mob Entertainment hire remote artists?
Yes, within the United States. Every art posting live in October 2026 is listed as remote, United States, and the application asks which country you will work from and whether you need US visa sponsorship.
How much does Mob Entertainment pay artists?
Postings list three US pay tiers. In the top tier, a Concept Artist role listed $83,000 to $101,000, senior character, environment and hard surface artists $109,000 to $140,000, a Senior Technical Animator $125,000 to $149,000 and a 2D Art Lead $132,000 to $169,000. The other two tiers pay less.
Does Mob Entertainment do art tests?
One posting documents it: the Contract Game Animator role says an animation test might be required. The other art postings live in October 2026 do not mention a test.
What software does Mob Entertainment use?
The studio develops primarily in Unreal Engine. Art postings name Maya, Blender, ZBrush, Substance Painter and Designer, Photoshop and Unreal Engine 5, and technical animators also use Control Rig, Python and Blueprint.
What games has Mob Entertainment made?
Mob Entertainment makes Poppy Playtime. Chapter 1 came out in 2021 and Chapter 5 in February 2026. The studio also made the multiplayer Project: Playtime, which is closing in 2026, and announced the co-op game Escape From Playtime in August 2026.
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