Studio Career Guide

How to Get Hired at Sony Interactive Entertainment

Where PlayStation hires artists across its studios, the real pay from its own job postings, how the interviews work, and what your portfolio needs to show.

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Latest Sony Interactive Entertainment Jobs

Fresh listings from the ArtBlast feed. Members see the studio, salary info, and direct apply link.

Sony Interactive Entertainment at a Glance

Founded
1993
As Sony Computer Entertainment
Headquarters
San Mateo
Plus global teams in Tokyo and London
Parent Company
Sony Group
Wholly owned subsidiary
Work Setup
Flex Modes
Varies by studio and role

Where PlayStation Hires Artists

SIE hires for many studios, each with its own look. ArtBlast has separate guides for Naughty Dog, Insomniac, Sucker Punch, Guerrilla, Housemarque and Santa Monica Studio; this guide covers PlayStation as a whole.

Team ASOBI, Tokyo

3D Art, Environment, Animation

The ASTRO BOT team hires 3D artists, environment artists and animators for a cartoony, playful style. Its 3D Artist role is open to all levels with no past game experience required, but asks for intermediate Japanese and a practical test done on your own time.

  • Cartoony, playful characters and props
  • Hand-keyed animation with humor
  • Maya, ZBrush and Substance
  • Japanese language skills

Polyphony Digital, Japan

CG Art, Technical Art, UI

Gran Turismo's CG artists in Tokyo and Fukuoka build 3D data for cars and courses in Maya. The CG Artist posting lists bonus knowledge in automobiles, motorsport, architecture, vegetation, optics and cameras, and UI designers need Japanese at JLPT N2 level or higher.

  • Cars and courses in Maya
  • Real-world accuracy
  • Basic drawing skills
  • Short paid internships for students in Japan

teamLFG and Other Studios

US, UK, Canada, Europe

teamLFG in Bellevue, Washington, is making a team-based action game in a lighthearted, mythic science-fantasy world, with staff on-site and remote across the US and Canada. Other studios include Bend Studio, San Diego Studio, Firesprite, Media Molecule, Haven, Nixxes and Valkyrie, plus an internal creative agency in Malaysia.

  • Whimsical characters at teamLFG
  • Cinematic horror at Firesprite (Until Dawn 2)
  • Co-development at Valkyrie and Nixxes
  • Marketing art at PlayStation Studios Creative

The Sony Interactive Entertainment Hiring Process

PlayStation's careers site describes its hiring process, and art postings add their own requirements.

01

Apply and Screening

Apply on careers.playstation.com. The talent acquisition team reviews every application and selects the candidates who align most closely with the role and PlayStation's values, but cannot reply to everyone personally.

Join the Talent Community for future roles
02

Portfolio or Demo Reel

Art postings expect a portfolio or demo reel. Naughty Dog says candidates may be asked to complete an art test, and Team ASOBI's 3D Artist role requires a practical test done on your own time and resources.

Tests vary by studio
03

Interviews

Expect several interview stages, which may include phone or video calls, technical assessments and face-to-face meetings, covering both your technical skills and culture fit.

Process varies by role
04

Decision and Offer

The team decides together after the interviews. US offers include a background check, and contract and contingent roles are hired through the staffing partner Yoh.

Background check in the US

Salary Ranges at Sony Interactive Entertainment

US postings list pay ranges. These come from postings live in October 2026; many current art roles at Naughty Dog, Insomniac and SIE are contract or contingent roles paid by the hour through the staffing partner Yoh.

Role Level Posted Range
Video Game Capture Artist (contract)Contract$25 to $35 per hour
VFX Artist, Naughty Dog (contingent)Mid-level$57.98 to $72.45 per hour
Sr. VFX Artist, Naughty Dog (contingent)Senior$69.09 to $86.35 per hour
VFX Artist, Insomniac (contract)Contract$75 to $85 per hour
Senior Cinematic Animator, Insomniac (contract)Senior$76.92 to $86.06 per hour
Tech Art Lead, teamLFGLead$143,000 to $215,000 per year
Senior UX/UI Design Lead, teamLFGLead$173,000 to $259,000 per year

teamLFG and Insomniac remote ranges are Seattle examples and vary by location. Hourly rates are for temporary roles, not staff salaries.

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What Your Portfolio Needs to Show

PlayStation's careers site says a portfolio or side projects can be a great way to stand out. What each studio asks for differs.

3D and Environment Artists

  • Cartoony modeling for Team ASOBI, real-world accuracy for Polyphony
  • Maya, ZBrush, Substance Painter and Designer
  • Global illumination and lighting for AAA lighting roles
  • At least one shipped AAA game for senior roles
  • Japanese for Tokyo roles

Animators

  • A strong animation reel
  • Hand-keyed animation with personality
  • Motion capture and keyframe work for AAA gameplay roles
  • Maya and MotionBuilder
  • State machines, blend trees and motion matching

VFX, Tech Art and UI

  • Real-time particles and materials
  • Houdini and Python as a bonus
  • Maya, Substance, Python and Unreal for tech art
  • A UX/UI portfolio of game work
  • Figma, Sketch or Adobe XD

Timing Matters at PlayStation

PlayStation restructured several times from 2024 to 2026 and closed several studios, so openings appear and disappear quickly, and many current art roles are contracts. ArtBlast sends new PlayStation postings to subscribers the morning they go live.

Frequently Asked Questions

Which PlayStation studios hire artists?

PlayStation Studios includes Team ASOBI and Polyphony Digital in Japan, teamLFG, Bend Studio and San Diego Studio in the US, Firesprite and Media Molecule in the UK, Haven in Montreal and Nixxes in the Netherlands, alongside Naughty Dog, Insomniac, Sucker Punch, Guerrilla, Housemarque and Santa Monica Studio.

Where is Sony Interactive Entertainment headquartered?

SIE's global headquarters is in San Mateo, California, with global functions also in Tokyo and London. It is a wholly owned subsidiary of Sony Group Corporation and was founded in 1993 as Sony Computer Entertainment.

How much does PlayStation pay artists?

US postings list pay. In October 2026, contract and contingent VFX and cinematic roles at Naughty Dog and Insomniac listed about $58 to $86 an hour, and teamLFG listed $143,000 to $215,000 a year for a Tech Art Lead, with remote pay varying by location.

Does PlayStation give art tests?

It depends on the studio. Naughty Dog says candidates may be asked to complete an art test or animation test, and Team ASOBI's 3D Artist role requires a practical test done on your own time. PlayStation's general process mentions technical assessments.

Does PlayStation hire remote artists?

Some roles are remote. PlayStation describes Flex Modes that blend in-person and remote work: teamLFG and some Insomniac roles are listed as remote in the United States, while Naughty Dog contracts are hybrid or onsite and Team ASOBI expects onsite work in Tokyo.

Does PlayStation hire artists without game experience?

Team ASOBI's 3D Artist role in Tokyo is open to all levels with no past game experience required, as long as you have strong modeling skills and intermediate Japanese. Polyphony Digital also runs short paid CG artist internships for students in Japan.

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