How to Get Hired at Tripledot Studios
What Tripledot Studios actually looks for in game artists, how the hiring process works, salary ranges by role, and how to build a portfolio that passes their bar.
Get Tripledot Studios Job Alerts →Tripledot Studios at a Glance
Art Style and Games
Casual Bright Aesthetic
Tripledot games use a clean, friendly visual style — bright palettes, readable silhouettes, and satisfying animations. Assets need to read clearly on small mobile screens.
Unity-First Pipeline
All art is created for Unity. Artists must understand Unity material settings, sprite atlases, and mobile performance constraints (draw calls, texture compression).
UI/UX Integration
Mobile casual games live and die on UI clarity. Artists work closely with designers to create UI that guides players intuitively through the game flow.
VFX and Juice
Particle systems and screen-shake feedback are a core part of the Tripledot aesthetic. VFX artists create satisfying reward states that drive player retention.
The Hiring Process at Tripledot Studios
Application via Careers Portal
Apply at tripledot.com/careers. Roles are split by location — Jakarta for 3D roles, Barcelona for technical art, London for leads and product-level roles.
Portfolio Review
Art leads review your portfolio with a mobile lens — clean compositions, performant assets, readable art on small screens. Include in-game screenshots not just renders.
Art Test
Most roles include a brief art test. For 3D roles, expect a prop or character asset with Unity setup. For VFX, expect a particle system in Unity. Turnaround is typically 5-7 days.
Technical Interview
A call with the relevant art lead covering your pipeline, Unity experience, and how you approach mobile performance constraints (texture budgets, shader complexity, draw calls).
Offer
Tripledot is a well-funded studio — salaries are competitive for mobile. Confirm which office the role is attached to and whether hybrid or remote is available for your specific team.
Salary Ranges at Tripledot Studios
Estimates based on industry data, DB listings, and comparable studios. Actual offers vary by role seniority, location, and negotiation.
| Role | Level | Salary (GBP / EUR) | Location |
|---|---|---|---|
| 3D Artist | Mid-level | GBP / EUR 25,500 – 76,500 | London UK |
| 3D Artist | Senior | GBP / EUR 30,000 – 90,000 | London UK |
| Technical Artist | Mid-level | GBP / EUR 25,500 – 76,500 | London UK |
| Technical Artist | Senior | GBP / EUR 30,000 – 90,000 | London UK |
| UI Artist | Mid-level | GBP / EUR 25,500 – 76,500 | London UK |
| UI Artist | Senior | GBP / EUR 30,000 – 90,000 | London UK |
| VFX Artist | Mid-level | GBP / EUR 25,500 – 76,500 | London UK |
| VFX Artist | Senior | GBP / EUR 30,000 – 90,000 | London UK |
Portfolio Tips by Discipline
3D Artists
Show mobile-ready assets: clean topology, good UV usage, optimized texture sets (512-1K textures), and Unity Material setups. Include screenshots from the Unity viewport.
Technical Artists
Deep Unity knowledge is mandatory — shader graph, particle system, animator controller, profiler workflows. Show how you solved a mobile performance problem.
UI Artists
Show UI systems at scale — menus, HUDs, reward screens. Tripledot games have rich UI layers. Include motion design or animation of UI elements if you have it.
VFX Artists
Show Unity particle systems with real in-game context. Reward states, combo animations, and environmental particles. Performance metrics matter — mention draw call counts.
Before You Apply
Tripledot Studios hires across multiple countries at different seniority levels. Most junior and mid roles are based in Jakarta. London roles trend toward senior and lead. Confirm the location match before applying.
Get Notified When Tripledot Studios Hires
ArtBlast sends new art job listings daily. When Tripledot Studios posts a role, subscribers see it within hours.
$5/month or $50/year. Cancel anytime.
Frequently Asked Questions
What games does Tripledot Studios make?
Tripledot Studios makes mobile casual games including Woodoku (block puzzle), Solitaire Grand Harvest, Backgammon, and 1010! They are one of the fastest-growing mobile game studios in Europe.
What engine does Tripledot Studios use?
Tripledot Studios uses Unity for all titles. Artist roles require Unity experience — material setup, sprite workflows, particle systems, and performance profiling within the Unity editor.
Where does Tripledot Studios hire?
Tripledot has offices in London (UK), Barcelona (Spain), and Jakarta (Indonesia). 3D and VFX roles are often Jakarta-based. Technical Art and Lead roles are based in Barcelona or London.
What salary does Tripledot Studios pay artists?
London roles are estimated at GBP 40,000-70,000 for mid-level positions and GBP 70,000-90,000 for senior/lead. Barcelona roles are estimated at EUR 35,000-65,000. Jakarta roles follow local market rates.
Is Tripledot Studios a good place to work for game artists?
Tripledot is well-funded and growing. The casual mobile space has shorter production cycles than AAA, which means faster shipping and visible impact. The trade-off is working on IP that is metric-driven rather than creatively led.
Tripledot Studios has posted these roles recently
These listings are archived. Subscribe to ArtBlast for current openings.