Material Artist at Virtuos – China

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This job was posted on March 16, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

Material Artist at Virtuos – China

V
Virtuos Posted March 16, 2026
🇨🇳 China No Longer Accepting Applications

PLAY, GROW and WIN To be a part of Virtuos means to be a creator.  At Virtuos, we harness the latest technologies to make games better and more immersive than ever before. That is why we pride ourselves in constantly pushing the boundaries of possibility since our founding in 2004.  Virtuosi is a team of experts – people who have come together to share their mutual passion for making and playing games. People with the same enthusiasm for exploring new ideas and the constant drive to excel in their field. People who believe in earning success through dedication. At Virtuos, we are at the forefront of gaming, creating exciting new experiences daily. Join us to Play, Grow and Win – together. Responsibilities ABOUT THE POSITION Create and maintain texture graphs and materials via Substance DesignerProduce benchmark materials using Substance Designer.Oversee and develop material library.Occasionally create 3D models and UVs (high/low workflow)Assist in designing, implementing and maintaining material pipelines. Qualifications A background in art related majors, with excellent art appreciation skillsTexture / Material Artist with expert knowledge of Substance DesignerFamiliar with game art production process, more than 2 years’ experience in level and props productionFamiliar with Maya, Max, ZBrush, Substance painter and other softwareExcellent grasp of strict environment art texel allocation and uv mapping.Familiar with Unreal and related plug-insA good communication skillA good level of English is a plus About Us Founded in 2004, Virtuos is one of the largest independent video game development companies. We are headquartered in Singapore with offices in Asia, Europe, and North America. Specializing in full-cycle game development and art production, we have delivered high-quality content for more than 1,500 console, PC, and mobile games. Our clients include 23 of the top 25 gaming companies worldwide. About Our Team The award-winning Virtuos Shanghai studio was founded in late 2004, the first of six game development studios located internationally and the former headquarters of the group before its relocation to Singapore in 2018. Staffed by a multicultural group of talents, the studio specializes in providing full-stack game development and co-development services, including technical support for art and engineering. Virtuos Shanghai is also the base of operations for multiple Art teams working on the world’s top triple-A projects. What We Offer Work alongside industry veterans A total of 14 different nationalities working together Live and work in an exciting, cosmopolitan city Contribute to the world’s biggest AAA games Customized training programs and regular workshops Group fitness, wellness activities Reasonable and flexible working hours Gaming corners with consoles and canteens on every floor Comprehensive medical healthcare provided for all staff Relocation support provided Career and international mobility opportunities with Virtuos Internal Mobility Program People matter. Diverse opinions and experiences matter. At Virtuos, our talented teams are the cornerstone of our success, and we recognize that fostering and advocating for inclusivity is at the center of what we do best – we make games better, together. Virtuos is proud to be an equal opportunity employer that embraces diversity of thought, expression, culture, and backgrounds.


Virtuos is a company based in China, working in game art and interactive media production.


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