Principal Artist – Materials at Ubisoft Quebec City – Canada
Company Description
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Job Description
As a Principal Artist – Materials at Ubisoft Quebec City, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality, visual consistency, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline.
What You’ll Do
Define and champion the project’s materials and textures vision, including PBR standards and visual referencesEnsure surface consistency and visual fidelity across all Anvil lighting scenariosCreate high quality PBR materials and textures using Substance 3D Designer and Painter, scans, and photogrammetryBuild and maintain optimized material systems, including variants, wear, blending, and decalsPartner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU costPerform visual analysis and debugging using Anvil internal toolsStructure and evolve the materials and textures pipeline, including documentation, standards, and automationMentor and support the team, providing clear feedback and sharing best practices
Qualifications
What you bring to the team
Ubisoft Quebec City is a major game development studio within Ubisoft’s global network, responsible for titles including Assassin’s Creed Odyssey, Immortals Fenyx Rising, and Star Wars Outlaws. The studio employs over 800 people and has been a core contributor to Ubisoft’s flagship franchises.
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