Prop Artist Jobs – Daily Curated Game Art Jobs | ArtBlast
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Prop Artist Jobs
Find the latest prop artist jobs from top game studios. Weapons, furniture, items, vehicles, and more. Get curated opportunities delivered to your inbox every morning.
What you can expect to earn as a prop artist in the game industry.
Junior Prop Artist
$48K – $65K
Mid-Level Prop Artist
$65K – $88K
Senior Prop Artist
$88K – $120K
Lead Prop Artist
$115K – $145K
*US market data. Salaries vary by specialization, location, and studio size.
Skills Employers Look For
What studios expect from prop artist candidates.
๐ฅ๏ธ Software
Maya or 3ds Max
ZBrush
Substance Painter
Marmoset Toolbag
Photoshop
๐ฏ Technical Skills
High-poly to low-poly baking
PBR material workflow
Clean UV unwrapping
Efficient polycount management
LOD creation
๐ฎ Game Engine Knowledge
Unreal Engine asset import
Unity workflow
Collision mesh setup
In-engine material creation
Scene placement basics
๐ก What Gets You Hired
Speed: shipping many assets cleanly
Consistency across an entire set
Strong silhouette and form reading
Taking art direction accurately
Reference-driven workflow
Prop Artist Jobs FAQ
How do I find prop artist jobs?
ArtBlast sends curated prop artist jobs daily from top studios. Subscribe and get 10-60+ opportunities in your inbox every morning with direct apply links and salary information.
What skills do prop artists need?
Proficiency in Maya or 3ds Max for modeling, ZBrush for high-poly work, and Substance Painter for PBR texturing. Studios value speed and consistency as much as quality. The ability to ship many clean assets quickly is a core expectation.
What is the average prop artist salary?
In the US: Junior Prop Artists earn $48K-$65K, Mid-Level $65K-$88K, Senior $88K-$120K, and Lead positions $115K-$145K. Specializing in weapons or vehicles often commands slightly higher pay.
What is the difference between a prop artist and an environment artist?
Prop artists create individual objects: weapons, furniture, tools, and items. Environment artists assemble props into full scenes and also build the terrain, architecture, and landscapes. At larger studios the roles are distinct; at smaller studios they frequently overlap.
Is prop artist a good starting point in the game industry?
Yes. Prop artist is one of the most common entry-level 3D roles. The scope is contained enough to show consistent quality in a portfolio, and it provides a solid foundation for moving into environment art, hard surface, or character work later.
Are there remote prop artist jobs?
Yes. Prop art is one of the more pipeline-friendly roles to do remotely. ArtBlast includes work model details on every listing so you can filter by remote, hybrid, or on-site positions.
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