Senior 3D Cinematic Animation Artist at thatgamecompany – United States
The award-winning team behind Journey, flOw, and Flower is looking to expand their team on Sky: Children of the Light with a Cinematic Animation Artist. This position reports to the Art team while working closely with the Design team. The Cinematic Animation Artist would primarily assist in designing, generating, and implementing in-game cutscenes and cinematic sequences, using a mixture of proprietary and non-proprietary toolsets. This work would involve working in the game engine to create complex timelines incorporating a wide range of events including cameras and camera moves, animations, effects, and many other in-world mechanics. Additional responsibilities would include 3D keyframe animation and implementation for characters, props, and environment elements, as well as contributing to narrative design and development. Responsibilities Creating clear, emotionally engaging narrative cutscenes and cinematics for narrative and gameplay purposesModifying and revising preexisting cinematicsStoryboarding and other narrative development tasks3D Keyframe AnimationImplementation, testing, and debugging of in-game assetsClose interdisciplinary coordination and communicationDelivering project work under tight, dynamic deadlines Must Haves Deep working knowledge of cinematography, editing, pictorial composition, and general principles of visual storytelling5+ years of professional experience in cinematics production for game development and/or animation for film/television/commercial productionsAbility to clearly communicate narrative ideation early and quickly through thumbnails, storyboards, and animaticsWorking knowledge and solid technical proficiency with 3D game engines and related toolsets and workflowsProfessional experience with 3D character animationProficiency in Autodesk MayaExcellent communication and interpersonal skillsWillingness to learn new software and skillsets Nice to Haves Knowledge and experience with TGC games, especially Sky: Children of the Light3D Generalist skills (rigging, modeling, materials, etc)Solid drawing and/or digital painting skillsKnowledge of Gameplay Engineering skillsets, C++, C#, and C Perks Paid Time Off, Holidays, and Two Weeks Winter Break Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job—there’s no waiting period before they kick in. Pet Insurance for those who need it too. Compassionate leave for employees who needs to take care of their family members Pre-tax wellness stipend Pre-tax work from home stipend Access our savings plan (401K program) with company match Mental health resources including Headspace membership and Employee Assistance Program (EAP) Discount portal for everyday goods and services Employee inclusive and diversity initiatives such as Grow Together Support for personal professional development Applicants must be authorized to work for any employer in the U.S or Canada. We are unable to sponsor or take over sponsorship of an employment Visa at this time. The salary range for this position is $107,000 to $148,000 USD annually, with the opportunity to earn an annual discretionary bonus. This salary range is an estimate, and the actual salary may vary based on the Company’s compensation practices. Employees in this position are eligible to participate in the Company’s standard employee benefit programs, which currently include the following: medical, dental, vision, 401k, and paid time off. We look forward to meeting you!
thatgamecompany is a studio based in United States, working across game art and interactive media production.
This job has expired. See today’s openings.
ArtBlast sends 10-60+ game art jobs daily, including animator roles like this one, posted within 24 hours of going live. Paid subscribers apply before the crowd.
Browse Fresh Jobs – $5/monthCancel anytime. $50/year saves 2 months.