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This job was posted on March 26, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh art jobs posted within the last 24 hours.

Senior Character Artist - FTC at Compulsion Games – Canada

Compulsion Games Posted March 26, 2026
🇨🇦 Canada Mid-Senior level No Longer Accepting Applications

JOB DESCRIPTION: Senior Character Artist DISCIPLINE: Art REPORTS TO: Lead Character Artist The Studio Compulsion Games is a proud member of Microsoft’s Xbox Game Studios, nestled in the vibrant city of Montreal, Canada. Since our inception in 2009, we’ve been dedicated to crafting extraordinary games that delve into the depths of human experience. Our titles, such as Contrast, We Happy Few and South of Midnight have garnered acclaim for their distinctive art, immersive music, rich world-building, and captivating narratives. Studio Culture At Compulsion Games, we champion a human-first culture built on trust, autonomy, harmony, and exceptional craftsmanship. Our team thrives on experimentation and artistic expression, embracing diversity and accessibility as core values. We believe in fostering a close-knit, inclusive environment where creativity flourishes, and every voice is heard. The Role As a Senior Character Artist at Compulsion Games, you will create high-quality 3D characters that bring our game worlds to life. Your work will define the visual identity and personality of each character, ensuring they are expressive, immersive, and seamlessly integrated into the game's artistic direction. You will collaborate closely with concept artists, animators, technical artists, and designers to develop detailed character models that match our creative vision while meeting technical requirements. Responsibilities Build high-quality 3D character models from concept art that balance visual appeal with technical requirements. Sculpt detailed high-poly characters in ZBrush and create optimized low-poly models with clean topology that preserve detail and silhouette. Create high-quality character textures using Substance Painter. Implement and validate character assets in Unreal Engine, ensuring materials, shaders, and LODs display correctly in-engine. Collaborate with rigging, animation, and design teams to ensure characters deform, animate, and function correctly in-game. Work with art leadership and concept artists to refine character designs and iterate on assets based on cross-discipline feedback. Uphold the creative vision of the project and ensure all character work meets high-quality standards. Contribute to the improvement of character art pipelines, best practices, and documentation. Research and adopt new techniques to stay current with industry trends and tools. Requirements 5+ years of experience as a 3D Character Artist with at least one shipped AAA or AA title. A strong portfolio demonstrating high-quality 3D character work for games. Expertise in character modeling, sculpting, texturing, and a strong understanding of anatomy, form, proportion, and materials. Proficiency in Maya, ZBrush, Marvelous Designer, and Substance Painter. Experience creating real-time hair and cloth assets for current-gen platforms. Familiarity with Unreal Engine (UE4/UE5) and its character integration pipeline. Strong understanding of topology and deformation principles. Ability to deliver high-quality work under pressure, with strong time management and prioritization skills. Excellent communication, organizational, and interpersonal skills. Commitment to upholding Compulsion Games' core values and contributing to a positive, respectful company culture. What We Offer This is a full-time remote position offering a competitive salary. If you’re eager to contribute to a team that’s redefining storytelling in games, we’d love to hear from you.


Compulsion Games is a Montreal-based independent game studio, part of Xbox Game Studios. Known for We Happy Few and South of Midnight, the studio creates narrative-driven action-adventure games.


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