Senior Character Modeler at Massive Brush Studios – Vietnam
About the role
Senior Character Modeler3D Characters · High & Low Poly · Remote · Full-Time
Role TypeSenior Character ModelerLevelSeniorWorkRemote — Full-Time Primary ToolsZBrush · Maya / Blender · Substance PainterAbout Massive Brush StudiosAt Massive Brush Studios, characters are at the heart of the player experience. We build games with strong visual identities and need character artists who bring personality, technical skill, and craftsmanship to every model they create.The RoleWe're looking for a Senior Character Modeler who can take a concept from art direction and deliver a fully game-ready character — high-poly sculpt, retopologized game mesh, UVs, baked maps, and PBR textures. You'll own characters end-to-end and collaborate closely with the rigging team to ensure your meshes deform correctly.Senior means you work independently, deliver on time, and bring creative ideas to the table — not just execute instructions.What You'll DoSculpt high-poly characters and creatures in ZBrush based on concept art or art directionCreate optimized, rig-friendly game-ready meshes with clean topologyUV unwrap and bake normal, ambient occlusion, and curvature mapsTexture characters using Substance Painter — PBR metalness/roughness pipelineCollaborate with riggers and animators to ensure mesh deforms correctlyWork with art director to maintain consistent character style across the projectReview and provide feedback on junior character artists' workDeliver fully integration-ready assets (FBX, texture maps, documentation)What We're Looking ForREQUIREMENTS ✓5+ years creating game-ready characters — shipped title credits requiredExpert ZBrush skills — anatomy, hard surface, creature designClean retopology and topology-for-rigging knowledgeUV layout and baking pipeline (Marmoset Toolbag, xNormal, or in-engine)Substance Painter — PBR texturing, skin, fabric, armorExperience with realistic AND stylized character artFluent English · Same-day responsivenessSTRONG PLUS POINTS ★Character art for Realistic /Stylized / AAA-quality productionsCloth simulation awareness (Marvelous Designer)Hair/groom systems (XGen, Ornatrix, UE5 Groom)Rigging fundamentals — ability to self-rig or correct deformation issuesExperience in UE5 or Unity integration and in-engine look-devCreature and non-humanoid character experience
Communication Requirements Fluent English — written and spoken, used dailySame-day responsiveness during working hours — replies within the business day, not 24–48 hrsProactive communication — flag blockers early, don't wait to be askedAsync-friendly — comfortable with written updates, Slack/Discord, and video callsWhat We OfferFully remote positionSalary: Up to $1500Art direction that values craft — no cookie-cutter outputFlexible hours and async-first teamwork
How to ApplyEmail: maithanhnam10@gmail.com — Subject: 'Senior Character Modeler — [Your Name]'Portfolio required — ArtStation preferred. Must include character work with wireframe shotsInclude at least one example with: high-poly, game mesh, and textured final renderMention if your work is from shipped games (Steam / console / mobile)
About Massive Brush Studios
Massive Brush Studios is a studio based in Vietnam, working across art and interactive media production.
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