Senior Technical Animator at Jobgether – United States

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This job was posted on March 24, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

Senior Technical Animator at Jobgether – United States

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Jobgether Posted March 24, 2026
πŸ‡ΊπŸ‡Έ United States Remote Mid-Senior level No Longer Accepting Applications

This position is posted by Jobgether on behalf of a partner company. We are currently looking for a Senior Technical Animator in the United States.

This role offers a unique opportunity to combine artistic skill with technical expertise to shape the animation systems of immersive video games. You will collaborate closely with animators, designers, and engineers to develop and maintain rigs, pipelines, and runtime solutions that bring characters to life. The position is hands-on, focused on optimizing character performance, integrating motion capture, and building tools that improve workflow efficiency. You will also set technical standards, mentor junior team members, and ensure animation assets meet high-quality and performance benchmarks. This role is ideal for someone passionate about bridging art and technology to create compelling gameplay experiences in a dynamic, creative studio environment.

Accountabilities

Develop and maintain animation systems, rigs, automated lip sync systems, and runtime solutions within the game engineBuild tools and pipelines that enhance efficiency and scalability of animation workflowsCollaborate with animators to ensure rigs, skeletons, and animation assets perform optimally in-gameIntegrate animation features with gameplay engineers and troubleshoot complex technical issuesOptimize animation assets for performance, memory usage, and runtime stabilitySupport motion capture integration, retargeting, and procedural animation systems when neededDocument best practices and technical workflows for the animation teamMentor junior technical animators and assist the broader team with technical challenges

Requirements

5+ years of technical animation or rigging experience in the video game industryStrong proficiency with Unreal EngineExpertise with Maya or similar DCC tools, including rigging and scripting workflowsExperience with animation state machines, blend trees, and runtime animation systemsDeep understanding of character rigging, skinning, and deformation systemsFamiliarity with Python, MEL, C++, or Blueprint scripting for tools and pipeline developmentStrong problem-solving skills and ability to debug complex animation issuesExcellent communication skills and experience working cross-functionally with art, design, and engineering teamsNice to have: motion capture pipeline experience, procedural animation, physics-based animation, IK systems, console/PC optimization, shipped AAA or mid-sized studio games, tool/plugin development

Benefits

Competitive salary and potential performance-based incentivesFlexible work arrangements and remote collaboration optionsAccess to cutting-edge animation tools and game development technologyOpportunities for professional growth and mentorshipCollaborative, creative, and inclusive studio cultureHealth, dental, and vision benefits (where applicable)Paid time off and holiday programs

Why Apply Through Jobgether?

We use an AI-powered matching process to ensure your application is reviewed quickly, objectively, and fairly against the role’s core requirements. Our system identifies the top-fitting candidates, and this shortlist is then shared directly with the hiring company. The final decision and next steps (interviews, assessments) are managed by their internal team.

We appreciate your interest and wish you the best!

Why Apply Through Jobgether?

Data Privacy Notice: By submitting your application, you acknowledge that Jobgether will process your personal data to evaluate your candidacy and share relevant information with the hiring employer. This processing is based on legitimate interest and pre-contractual measures under applicable data protection laws (including GDPR). You may exercise your rights (access, rectification, erasure, objection) at any time.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.


Jobgether is a creative studio based in United States, active in game art and interactive media production.


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