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This job was posted on March 19, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

Senior VFX Artist – Art Center at Snail Games USA – United States

Snail Games USA Posted March 19, 2026
🇺🇸 United States Mid-Senior level No Longer Accepting Applications

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About The Role

We are seeking a Senior VFX Artist to unify and elevate real-time visual effects quality across multiple Unreal Engine projects. This role operates within the Art Center as the VFX domain authority, responsible for defining standards, strengthening technical foundations, and ensuring combat and environmental effects are both visually compelling and gameplay-readable.

This is not a project-embedded production role. You will monitor VFX execution across projects, proactively identify risks in performance, clarity, or workflow, and propose actionable solutions before escalation. You are expected to establish scalable Niagara systems, guide distributed teams, and step in hands-on during high-priority or high-risk moments to deliver critical work directly.

You will collaborate closely with Design, Animation, Lighting, Engineering, and Technical Art to ensure VFX supports gameplay clarity, performance budgets, and visual identity across fantasy, stylized, and sci-fi projects.

Job Type: Full-Time

Location: Remote – Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming (Los Angeles area strongly preferred)

Responsibilities

Define and elevate VFX standards across multiple Unreal Engine projectsMonitor cross-project VFX quality and proactively identify artistic or technical risksDevelop solution plans before escalation to senior leadershipDesign and build high-quality real-time VFX from concept through final implementationEstablish scalable, reusable Niagara systems and clean production pipelinesEnsure combat and environmental effects maintain gameplay readability and performance disciplineLead performance optimization efforts, managing particle counts, shader complexity, and overdraw budgetsProvide direct, constructive feedback to distributed teams (US, Poland, Suzhou)Create benchmarks, documentation, and best practices for consistent VFX executionStep in hands-on during high-risk or high-visibility moments to stabilize deliveryOperate as the single-discipline VFX authority within the Art Center

Minimum Requirements

Proven experience delivering high-quality real-time VFX in Unreal Engine (UE4 or UE5)Strong expertise in Niagara systems and real-time shader/material workflowsDeep understanding of gameplay readability, combat feedback, and visual hierarchyExperience optimizing VFX for PC and console performance targetsDemonstrated ability to diagnose workflow inefficiencies and implement improvementsComfort operating independently and proposing actionable solutions in ambiguous environmentsAbility to provide clear, direct feedback across disciplinesUnreal Engine Experience: Proficiency with Unreal Engine, preferably UE4 or UE5Comfort using AI tools to accelerate iteration and reduce friction.

Nice to Have

Experience working across multiple visual styles (realistic, stylized, fantasy, sci-fi)Familiarity with pipeline collaboration alongside Technical Art and EngineeringExperience mentoring or elevating other VFX artistsBackground supporting both game and cinematic VFX workflows

Salary Range: $115,000 – $155,000 Annually

Why Join the Snail Games USA Team?

True focus on work/life balancePaid company holidays, vacation, and separate sick leaveMedical, dental, vision, and Life/LTD401k with company match

Additional Information

As part of the Company’s activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as “Mature Content”). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.


Snail Games USA is the American branch of Snail Inc., a Chinese video game developer and publisher best known for ARK: Survival Evolved and its sequels. The US studio, based in Beverly Hills, California, develops and publishes action and survival games with a large team of in-house artists.


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