⚠️

This job was posted on March 17, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

Spring Internship- Concept art & Tech Art (Unity 2D Title) – United States

T
Tideturners Posted March 17, 2026
🇺🇸 United States Remote Entry level No Longer Accepting Applications

Tideturners – Spring 2026 InternshipLive Production Experience | Unity | 2D Adventure Title
Tideturners is opening applications for our Spring 2026 internship production cycle.We are currently in active development on our new 2D adventure collaboration, with a projected development timeline running now through the end of June into Early July(approximately three months).
Like our previous cycles, this internship is structured around shipping a real, publicly released title. This is not a mock project or classroom simulation. You will work inside a live production pipeline, collaborate cross-discipline, and leave with a fully shipped game credit on your résumé.This cycle will lean significantly more into 2D production compared to our previous 3D-focused title.

Roles We Are Looking For
Unity Tech Artists Comfortable operating within a Unity-based pipelineExperience integrating animations, creating VFX, shaders, and technical systems directly in-engineAble to collaborate closely with designers and artists to ensure assets function correctly in productionStrong problem-solving mindset inside real-time engine environments
2D Generalists Focused primarily on 2D production (props, UI, environmental elements)Interested in structured, hands-on, in-engine production experienceWilling to collaborate directly with Tech Artists to integrate assets in real timeComfortable iterating based on gameplay and technical constraints (As needed/requested)
What Makes This DifferentStructured mentorship inside a real studio workflowCross-discipline collaborationReal deadlines, real deliverables, real shipping experience A fully released title added to your portfolio and your name in the credits of the title
We are especially looking for developers who:Are familiar with Unity’s working environment and real-time workflowsAre not afraid to move beyond asset creation and into implementationWant practical production experience rather than purely theoretical work
If you are serious about gaining tangible production experience and contributing to a shipped title within a focused three-month cycle, we would love to hear from you.
Contact Us:
Email: Biz@thetideturners.com


Tideturners is a US-based indie game studio developing a 2D adventure title using Unity. The studio runs a structured internship program offering live production experience to emerging concept artists and technical artists.


This job has expired. See today’s openings.

ArtBlast sends 10-60+ game art jobs daily, including game art roles like this one, posted within 24 hours of going live. Paid subscribers apply before the crowd.

Browse Fresh Jobs – $5/month

Cancel anytime. $50/year saves 2 months.