Spring Internship-Technical Artist (Unity 2D Title) at Tideturners – United States
Tideturners | Spring 2026 Internship Technical Artist (Unity) – Live Production Experience
Tideturners is now accepting applications for our Spring 2026 production cycle.
We’re currently developing a 2D adventure title with a timeline running now through late June / early July (~3 months).
This is a live production internship — not a classroom project.You’ll work inside an active pipeline, collaborate across disciplines, and ship a publicly released title with credited work.
Role: Technical Artist (Unity)
We’re looking for Technical Artists who enjoy working in-engine and bridging the gap between art and gameplay.
What You’ll Do• Implement 2D assets, animations, and systems directly in Unity • Create VFX, shaders, and real-time visual solutions • Collaborate with designers + artists to bring features to life • Solve pipeline and implementation challenges • Contribute to overall game feel, polish, and readability
What We’re Looking For• Experience working in Unity (real-time environment) • Familiarity with VFX, shaders, animation systems, or materials • Strong problem-solving mindset • Comfortable working across disciplines • Willingness to iterate quickly and work inside production constraints
What You’ll Gain• Real production experience on a shipped title • Mentorship within an active studio workflow • Cross-discipline collaboration • A released project + credited work for your portfolio
Ideal FitYou’re someone who:• Likes being in-engine more than staying in tools • Enjoys solving technical + visual problems • Wants real experience shipping a game — not just building one
If you're serious about gaining hands-on production experience and contributing to a shipped title in a focused 3-month cycle, we’d love to connect.
Email us samples of your portfolio at:
Biz@thetideturners.com
Tideturners is a US-based independent game studio creating narrative-driven and artistically ambitious games. The studio offers internship programs for emerging artists in technical art and concept art to build the next generation of game development talent.
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