Find the latest technical artist jobs from top game studios. Shader Artist, Rigging TD, Pipeline TD, and more. Get curated opportunities delivered to your inbox every morning.
What you can expect to earn as a technical artist in the game industry.
Junior Technical Artist
$60K – $80K
Mid-Level Technical Artist
$80K – $110K
Senior Technical Artist
$110K – $145K
Lead Technical Artist
$135K – $180K
*US market data. Tech art roles often pay higher due to technical requirements.
Skills Employers Look For
What you need to land a technical artist job in the game industry.
๐ป Programming
Python
MEL / MaxScript
C# / C++
Blueprint / Visual Scripting
HLSL / GLSL
๐ฏ Technical Skills
Shader development
Rigging and skinning
Pipeline development
Performance optimization
Version control (Perforce, Git)
๐ฎ Game Engines
Unreal Engine
Unity
Proprietary engines
Material editors
Animation systems
๐ก Soft Skills
Art and engineering bridge
Problem solving
Documentation
Cross-team collaboration
Clear communication
Technical Artist Jobs FAQ
How do I find technical artist jobs?
ArtBlast sends curated technical artist jobs daily from top studios like Naughty Dog, Epic, and Riot. Subscribe and check your inbox every morning for 10-60+ opportunities with direct apply links, salary info, and applicant counts.
What skills do technical artists need?
Proficiency in Python, MEL, or C#. Strong understanding of game engines (Unreal, Unity), shaders, materials, and art pipelines. The ability to bridge the gap between art and engineering teams is essential.
What is the average technical artist salary?
In the US: Junior Technical Artists earn $60K-$80K, Mid-Level $80K-$110K, Senior $110K-$145K, and Lead positions $135K-$180K. Tech art roles often command higher salaries due to the technical requirements.
Are there remote technical artist jobs?
Yes, many studios offer remote or hybrid technical artist positions. ArtBlast includes work model information (remote, hybrid, on-site) for every job listing so you can filter accordingly.
How do I become a technical artist?
Learn Python and your DCC tool’s scripting language (MEL for Maya, MaxScript for 3ds Max). Understand both art and engineering. Build tools that solve real problems. Create a portfolio showing shaders, rigs, or pipeline tools you’ve built.
What’s the difference between technical artist specializations?
Shader/Material Artists create visual effects and materials. Rigging TDs build character rigs and deformation systems. Pipeline TDs develop tools and workflows for art teams. VFX TDs bridge effects and engineering. Each requires different technical focus areas.
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