Technical Artist Jobs in San Francisco
Find technical artist jobs in San Francisco from the world's top game studios. Riot Games, EA, Zynga, Ubisoft SF, and more Bay Area studios hire TAs across all levels. Updated daily.
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Latest Technical Art Jobs
No technical artist jobs in san francisco roles were posted in the last few days. These are the latest technical art roles from the feed; members see the studio, salary info, and direct apply link.
- Senior Technical Artist🔒 Studio hidden · On-site · Canada · TodayUnlock
- [OVERDARE] Senior Technical Artist🔒 Studio hidden · On-site · South Korea · TodayUnlock
- Sr. VR Technical Artist🔒 Studio hidden · On-site · United States · Today💵 $142,100—$195,360 USDUnlock
- 3D Technical Artist🔒 Studio hidden · On-site · United States · 2 days agoUnlock
- Technical Artist🔒 Studio hidden · On-site · Finland · 2 days agoUnlock
- Senior Technical Artist🔒 Studio hidden · On-site · United States · 2 days agoUnlock
- Experienced Technical Artist🔒 Studio hidden · On-site · Denmark · 2 days agoUnlock
- Senior Technical Artist (UE5)🔒 Studio hidden · On-site · Canada · 3 days agoUnlock
- Senior Technical Artist🔒 Studio hidden · On-site · New Zealand · 4 days agoUnlock
- Character Technical Artist Content Performance Ue5🔒 Studio hidden · On-site · Czechia · 5 days agoUnlock
- 3D Technical Artist🔒 Studio hidden · On-site · Egypt · 6 days agoUnlock
- Technical Artist🔒 Studio hidden · On-site · United States · 6 days agoUnlock
- Technical Artist🔒 Studio hidden · On-site · Netherlands · 6 days ago💵 €3,826.54 - €5,699.76Unlock
- Graphics Tech Artist🔒 Studio hidden · On-site · United States · 1 week ago💵 127,300.00 - 222,700.00 USD annuallyUnlock
- Technical Artist🔒 Studio hidden · Remote · Ukraine · 1 week agoUnlock
- 3D Technical Artist Intern🔒 Studio hidden · On-site · United States · 1 week agoUnlock
- Technical Artist🔒 Studio hidden · Remote · Poland · 1 week agoUnlock
- Real-Time 3D Technical Artist🔒 Studio hidden · On-site · United States · 1 week ago💵 120,000 USD to 160,000 USD per yearUnlock
- Lead Technical Artist🔒 Studio hidden · On-site · United States · 1 week agoUnlock
- Technical Artist🔒 Studio hidden · Remote · 1 week agoUnlock
- Senior Shader Technical Artist🔒 Studio hidden · On-site · United States · 2 weeks agoUnlock
- Senior Technical Artist🔒 Studio hidden · On-site · United States · 2 weeks agoUnlock
- Senior Technical Artist🔒 Studio hidden · On-site · United States · 2 weeks agoUnlock
- Senior Technical Artist🔒 Studio hidden · Remote · United States · 2 weeks agoUnlock
- Senior Technical Artist🔒 Studio hidden · On-site · Canada · 2 weeks agoUnlock
- + 314 more art jobs posted this weekJoin free to browse the full feedUnlock
Technical Artist Roles in San Francisco
We curate technical artist positions from game studios across San Francisco and the greater Bay Area.
Junior Technical Artist
Technical Artist
Senior Technical Artist
Lead Technical Artist
VFX Technical Artist
Rigging Technical Artist
Pipeline Technical Artist
Tools Technical Artist
San Francisco Game Studios Hiring Technical Artists
Bay Area studios run large-scale productions where TAs are essential for bridging art and engineering at every stage:
Technical Artist Salary Ranges in San Francisco (2026)
What technical artist roles pay at San Francisco and Bay Area game studios.
*Salaries listed in USD. California has state income tax (up to 13.3%), one of the highest in the US. San Francisco and the Bay Area have a very high cost of living. Studios in the Bay Area offer some of the highest base salaries in the game industry to compensate.
What San Francisco Studios Look For in Technical Artists
Bay Area TA roles sit at the intersection of art and engineering across some of the world's most complex game productions. Here is what gets you hired.
🎨 Core Technical Skills
- Shader authoring in HLSL for real-time material systems
- Python or MEL scripting for pipeline automation
- Real-time VFX authoring in Niagara or Cascade
- Rigging characters and props for game engines
- GPU profiling and asset optimization across platforms
🎮 Tools and Software
- Unreal Engine 5 Niagara, Blueprint, and material editor
- Maya or Blender for rigging and pipeline work
- Houdini for procedural content and FX pipelines
- Substance suite for material authoring integration
- Perforce for version control in large team pipelines
🌟 What SF Studios Specifically Want
- Riot Games values TAs supporting stylized pipelines across multiple live titles
- EA requires deep AAA production pipeline experience with shipped credits
- Strong cross-team communication bridging art and engineering
- Experience with live service game technical pipelines
- Track record building tools that measurably improve team efficiency
💡 How to Stand Out in the Bay Area Market
- Show shader breakdowns with technical explanation and use case
- Document pipeline tools built with measurable impact on team speed
- Highlight cross-discipline experience spanning art and engineering
- Demonstrate live service production pipeline familiarity
- Apply within 24 hours of posting
Technical Artist Jobs in San Francisco FAQ
Get These Jobs Before They Fill Up
ArtBlast members see the studio, salary info, and the direct apply link the moment a job posts. Apply in the first 24-48 hours, when your odds are best.
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