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This job was posted on March 24, 2026 and is no longer accepting applications. It is shown here for reference. Subscribe to ArtBlast to see today’s fresh game art jobs posted within the last 24 hours.

Technical Artist at QLOC – Poland

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QLOCPosted March 24, 2026
🇵🇱 PolandRemoteNo Longer Accepting Applications

QLOC offers first-class services for the video game industry. We love games and we love to co-develop games even more! Our broad range of services include development, art, testing and localization. Weoffer first-class services for the biggest players in the video game industry EA, Capcom, Warner Bros., CD PROJEKT RED, Activision and BANDAI NAMCO Entertainment among many others. We work on the biggest gaming platforms, state-of-the-art technologies and games powered by Unreal Engine, or custom engines like Frostbite or REDengine. We have helped enhance and move Devil May Cry, Dark Souls Remastered, Mortal Kombat, Cyberpunk 2077, Gotham Knights (and many more) to new platforms, taking great joy in the process and sharing passion with players around the world.

Would you like to work in a well-developed and streamlined structure, where you know your duties? Want to get some needed work-life balance?

If yes - check our offer!

Responsibilities

Profiling (Unreal Insights, PIX, RenderDoc). Ability to identify performance issues, analyze bottlenecks, and provide recommendations for optimization (including content creation guidelines), Assessment of existing content and pipelines in terms of optimizations for consoles (especially Nintendo Switch 2), Optimizing and maintaining advanced materials in Unreal Engine, Finding the solutions to differentiate assets quality for different platforms and scenarios, Collaborating closely with our clients’ artists and engineers to ensure that technical production goals are achieved and no visual fidelity is lost, Experience working with Unreal Engine 5, especially with Nanite and VSMs.

COMPETENCIES

Strong understanding of materials creation and optimization (that’s a MUST), Experience profiling and optimization techniques (that’s a MUST), Familiarity with new UE features (Nanite, Lumen, VSM), Ability to work efficiently in cross-disciplinary teams (TA + Engineering), Previous experience with porting/outsourcing, Experience working with Switch, if not, then other low-end platforms: mobiles, Steam Deck, VR, Programming knowledge is a huge plus (C++,Python,HLSL).

WE OFFER


QLOC is a Polish game development studio specialising in console and PC game porting, co-development, and quality assurance, with credits including porting major AAA titles to new platforms.


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