Technical Artist at StarHunter – Poland
About the role
We’re looking for a Technical Artist to bridge art and engineering, ensuring visual quality, performance, and smooth production pipelines. You will work closely with artists, designers, and developers to bring high-quality visuals into Unity while maintaining performance and scalability across platforms.This role blends artistic sensibility, technical problem-solving, and tool development.ResponsibilitiesAct as the primary bridge between art, design, and engineering teamsImplement and optimize art assets (models, textures, shaders, VFX, animations) in UnityDevelop and maintain tools, scripts, and workflows to improve art production efficiencyCreate, modify, and optimize shaders (Shader Graph and/or HLSL)Profile and optimize performance, memory usage, draw calls, and load timesSupport lighting, post-processing, and rendering pipelines (URP / HDRP / Built-in)Troubleshoot visual bugs and pipeline issuesDefine and document best practices for asset creation and integrationAssist with platform optimization (PC, console, mobile as relevant)Requirements3+ years of experience as a Technical Artist or similar role in game developmentStrong hands-on experience with UnitySolid understanding of:Rendering pipelinesShaders and materials3D asset workflowsExperience scripting in C# (and/or Python for tools)Familiarity with DCC tools (Blender, Maya, 3ds Max, Substance Painter/Designer)Strong debugging and problem-solving skillsAbility to communicate clearly with both artists and engineers
About StarHunter
StarHunter is an independent game studio based in Poland developing games for PC and console platforms.
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