Technical Artist (UE5 Shader – Character & Environment) at Studio Sai – United States
Technical Artist (Loop Development) Project VisionOur goal is to deliver emotionally resonant storytelling while creating a unique anime-inspired visual style. Role OverviewWe are looking for a Technical Artist specializing in character shading and look development (R&D) to join our team.In this role, you will collaborate closely with the art team in a real-time rendering environment built on Unreal Engine 5, helping to develop and implement the game’s core visual style. ResponsibilitiesDevelop and optimize hybrid NPR (anime-style) + PBR character shadersBuild custom shaders and material systems within Unreal Engine 5Develop tools based on project needsCollaborate with character artists and animators to maintain visual consistencyPerform shader performance optimization and debuggingDocument internal shader systems and pipelines QualificationsProficiency in Unreal Engine 5Strong understanding of NPR and PBR rendering techniquesExperience with real-time character shading and setupExperience working on game development projectsStrong communication and collaboration skills Preferred QualificationsExperience with HLSL, custom material nodes, and material functionsUnderstanding of hair/fur systems, rigging, or VFX-related technologiesFamiliarity with DCC tools such as 3ds Max or BlenderExperience working on anime-style or stylized game projects Portfolio SubmissionPlease include the following in your portfolio:Examples of stylized / anime-style character shadingExamples of Unreal Engine material or shader developmentClear indication of your role and contributions for each work How to ApplyPlease send your resume and portfolio to: info@studiosai.dev
Studio Sai is a US-based game art and interactive studio specialising in Unreal Engine 5 development, including character and environment shading, technical art pipelines, and real-time rendering solutions.
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