Unreal Technical Artist at Theory Studios

๐Ÿข Company: Theory Studios
๐Ÿ‡บ๐Ÿ‡ธ Location: United States
๐ŸŒŽ Work Model: On-Site

Job Application

Please apply here ๐Ÿ‘‰ https://www.theorystudios.com/jobs/unreal-technical-artist

Job Title

Unreal Technical Artist/Engineer

Division

MilSim Division

Focus

Defense simulation projects

Primary Role

Help our team research, source & ingest real-world geospatial data into Unreal Engine; and transform it into accurate, interactive landscapes for military training simulations.

Responsibilities

Investigate sources, advise, and ingest geospatial data (such as USGS, Cesium, and similar sources) into Unreal Engine 5 to generate accurate, real-world maps.

Requirements

Unreal Engine 5 experience is a hard requirement. At this time we cannot consider Unity only applicants.

Tasks

Develop landscape materials to colorize and materialize terrain with photo-accurate results. Adjust and refine landscapes as needed while maintaining geographic fidelity. Source high-quality environmental assets to populate and enhance terrain. Use Procedural Content Generation (PCG) techniques to enrich environments with natural detail. Build and implement physics materials for realistic vehicle interactions and surface behaviors.

Collaboration

Work with our other technical artists to optimize environments for performance while minimizing sacrifices to visual fidelity. Work closely with external partners and our defense clients to ensure project requirements are met.

Up-to-date Expertise

Stay up to date with emerging geospatial workflows, Unreal Engine updates, and simulation technologies.

What Weโ€™re Looking For

Proven expertise with Unreal Engine 5, particularly in landscape and environment workflows. Demonstrated experience working with geospatial data from sources like USGS or Cesium. Strong understanding of landscape material systems, splat maps, and dynamic terrain painting. Familiarity with Procedural Content Generation (PCG) within Unreal Engine. Ability to create and implement physics materials for vehicles and other interactive elements. Solid technical art skills, including optimization and debugging.

Skills

Excellent problem-solving skills with a balance of technical precision and creative flexibility.

Requirements

U.S. Citizenship required and must be located within the United States. Preference for candidates located in Central Florida.

Position Note

โš ๏ธ Please note: this is not an Environment Artist position. We are not seeking candidates who can 3D model CG environments.