VFX and Technical Artist at Monstronauts

🏢 Company: Monstronauts
🇵🇭 Location: Philippines
🌎 Work Model: Remote

About the Company

Monstronauts is a game development company and publisher from the Philippines, with flagship projects that focus on time management for mobile. With an established track record of crafting top-notch games, our seasoned in-house team has been putting the impossible into play since 2015.

About the Role

Monstronauts is seeking a talented VFX and Technical Artist to enhance and streamline our game development pipeline. This role will involve implementing technical art features, creating tools and workflows, and enhancing the efficiency of the art production.

Job Responsibilities

Design and maintain advanced tools to improve workflow efficiency for artists

Manage and optimize asset pipelines, ensuring robust asset management and integration processes

Conduct technical audits and performance profiling to identify and resolve issues, ensuring performance and quality across various platforms

Serve as a technical guide within the art team, facilitating a deeper understanding of Unity’s tools and solutions

Conceptualize and implement scalable solutions for shaders, dynamic lighting, and asset management to match a project’s visual look while ensuring the game runs smoothly on mobile devices, consoles, and varying PC hardware

Collaborate closely with both the Art and Engineering teams to research and develop technical solutions that address project-specific and workflow needs

Collaborate with Art Leads, Game Designers, and Quality Assurance (QA) to ensure adherence to technical standards and that all assets meet technical requirements

Integrate, validate and optimize graphic data in the engine by using scripts if needed

Keep up to date with new tools and future technologies that can enhance the development process, and proactively integrate them into our workflows

Proactively explore and implement new techniques and technologies to push the boundaries of what is possible in game development

Nice to Haves

Experience with procedural assets and environments.

Proficiency in C++ for custom gameplay functionality and performance optimizations.

Skills in rigging and animation blueprints to enhance character interactivity.

Knowledge of FX creation

Familiarity with procedural content generation to dynamically generate game content.

Past experience with shipping console games.

Job Requirements

Bachelor’s degree in Interactive Entertainment, Game Art, Game Design or a related field

Proven experience as a VFX and Technical Artist for game development, with strong knowledge of shaders, render steps, graphics, post processing, VFX, and asset integration

Strong eye for lighting, value, color, details, and the ability to use them in creating beautiful visual effects that support gameplay

Expertise in creating custom tools and automating tasks

Solid understanding of asset management practices within Unity and experience with technical auditing and performance profiling

Demonstrated ability in creating and managing shader programs and scalable solutions for a variety of hardware

Keen interest in staying updated with the latest technologies, tools, and other industry innovations in game development

Ability to communicate effectively with both technical and creative team members

A strong portfolio showcasing your technical art skills and previous work, preferably with notes on optimization and asset management