🏢 Company: Fuloso
🇲🇾 Location: Malaysia
🌎 Work Model: On-Site
About the Role
As a VFX Artist, you will be responsible for creating dynamic and visually stunning visual effects for various projects across games, films, and other media. You will bring environments, characters, and action sequences to life by designing and implementing high-quality effects, including explosions, smoke, fire, weather, magic, and more. Working closely with the art, animation, and technical teams, you will ensure that VFX are seamlessly integrated and optimized for both performance and visual fidelity.
Key Responsibilities
VFX Creation: Design and create high-quality visual effects, including explosions, fire, smoke, dust, water, magical effects, weather, and other dynamic elements. Develop both real-time effects for games and cinematic VFX for film or animation, depending on project requirements. Collaborate with the art and design teams to ensure that VFX align with the artistic vision and narrative needs of the project.
Technical Implementation: Implement VFX into real-time engines (such as Unreal Engine, Unity) or other production pipelines, ensuring they are optimized for performance and meet platform-specific requirements. Create particle systems, simulations, and shaders that are visually stunning and optimized for various platforms, including PC, consoles, and mobile. Work with the technical team to ensure VFX are integrated seamlessly into the project and troubleshoot any issues related to performance or engine compatibility.
Optimization & Performance: Optimize VFX for real-time performance without sacrificing quality, balancing visual fidelity with memory and CPU/GPU constraints. Use efficient techniques such as LODs, level streaming, and shader optimizations to ensure that effects run smoothly on target platforms. Conduct regular performance checks to ensure VFX do not negatively impact the overall performance of the game or media production.
Collaboration with Cross-functional Teams: Work closely with the animation, environment, and character teams to integrate VFX seamlessly with models and animations. Collaborate with technical artists and programmers to develop and improve VFX tools and workflows. Provide technical feedback to the team on the limitations and capabilities of different platforms and engines as they relate to VFX.
Testing & Quality Control: Review and test VFX in-game or in production environments to ensure they perform as expected under different lighting conditions, camera angles, and interactions. Make adjustments and revisions based on feedback from the art director, technical leads, and clients to ensure the highest quality of work. Ensure that all VFX meet the technical and artistic standards required by the project.
Research & Development: Stay up-to-date with the latest industry trends and software for VFX creation, including new techniques for real-time and pre-rendered effects. Experiment with and propose new tools, techniques, and workflows to enhance the visual impact of VFX across different types of media.
Requirements
Experience & Skills: 3+ years of experience as a VFX Artist in the gaming, film, or animation industry, with a strong portfolio showcasing a variety of visual effects. Proficiency with VFX tools such as Unreal Engine, Unity, Houdini, After Effects, or other industry-standard software for VFX creation. Experience with particle systems, simulations, and shader creation, particularly for real-time applications. Strong understanding of real-time VFX optimization techniques, including LODs, performance profiling, and shader optimization. Familiarity with both realistic and stylized VFX workflows, depending on project requirements.
Artistic & Technical Aptitude: Strong sense of timing, scale, and color in creating visual effects that enhance the storytelling and atmosphere of the project. Ability to create dynamic and interactive VFX that respond to gameplay mechanics or user interactions. Knowledge of lighting and rendering techniques as they relate to VFX, including PBR workflows and real-time shading techniques.
Problem-Solving & Innovation: Strong problem-solving skills, with the ability to troubleshoot technical issues related to VFX performance, rendering, or integration. Creative approach to designing unique and visually compelling effects that enhance the overall visual experience of the project.
Team Player & Communication: Excellent communication and teamwork skills, with the ability to work in a collaborative environment and provide constructive feedback. Willingness to iterate on VFX based on feedback from leads, clients, or other departments.
Preferred Qualifications
Experience working with real-time engines like Unreal Engine or Unity, specifically with VFX creation and integration. Familiarity with scripting and tool development for VFX pipelines, such as using Python or C# to improve workflows. Experience working in an art outsourcing studio or with external clients.