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Rigging TD Jobs

Find the latest rigging technical director jobs from game studios worldwide. Character TD, creature TD, and lead rigging roles at AAA and indie studios. Get curated opportunities delivered to your inbox every morning.

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Types of Rigging TD Jobs We Cover

We curate all rigging technical director positions from game studios and publishers worldwide.

🦴

Rigging TD

🌱

Junior Rigging TD

Senior Rigging TD

👑

Lead Rigging TD

🧍

Character TD

🐉

Creature TD

😊

Facial Rigging TD

🖥️

Principal Rigging TD

Studios Hiring Rigging TDs

We pull rigging TD jobs from AAA studios, publishers, and independent developers, including:

Naughty Dog
Rockstar Games
CD Projekt Red
Bungie
Insomniac Games
Epic Games
Ubisoft
Electronic Arts
Riot Games
Blizzard Entertainment
Square Enix
2K Games
Sony Santa Monica
+ Hundreds More

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We scan hundreds of listings daily and send you only the best rigging TD jobs. Fresh in your inbox every morning.

10-60+ jobs daily
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Rigging TD Salary Ranges (2026)

What you can expect to earn as a rigging TD in the game industry.

Junior Rigging TD
$60K – $80K
Rigging TD
$80K – $110K
Senior Rigging TD
$105K – $140K
Lead Rigging TD
$130K – $165K

*US market data. The technical and specialized nature of rigging keeps salaries competitive relative to general art roles at the same experience level.

Skills Employers Look For

What studios expect from rigging TD candidates.

🦴 Rigging Skills

  • Character and creature rig builds
  • Skinning and deformation
  • Facial rig and blend shape systems
  • IK/FK setups and constraints
  • Muscle and corrective shapes

💻 Technical Skills

  • Python scripting for Maya
  • Maya API for tool development
  • Procedural rig construction
  • Unreal Control Rig
  • Version control (Perforce/Git)

🎮 Game Pipeline Knowledge

  • Game engine skeleton requirements
  • Animation export and compression
  • LOD rig systems
  • Rig-to-engine integration testing
  • Collaboration with animators

💡 What Gets You Hired

  • Rig breakdown portfolio and demos
  • Python tools shown on GitHub
  • Shipped character credits
  • Facial rigging examples
  • Understanding of animator needs

Rigging TD Jobs FAQ

What does a rigging TD do in a game studio?
Rigging TDs build the skeletal systems, controls, and deformation setups that allow animators to pose and animate characters. They create joint hierarchies, control rigs, blend shapes for facial animation, and skin weights that define how character meshes deform. In games, they also work on getting rigs to function correctly inside game engines — ensuring animations export and play back properly in Unreal or Unity. Strong riggers combine artistic sensibility with deep technical knowledge.
What tools do rigging TDs use?
Maya is the primary rigging tool in the game industry. Python scripting is essential — most riggers build procedural or semi-procedural rigs using Python and the Maya API. Unreal Engine’s Control Rig is increasingly important for in-engine rigging work. Knowledge of skinning tools, deformation systems, and facial rigging setups (FACS, blend shapes) is standard. Some studios use proprietary rigging frameworks built on top of Maya.
What is the average rigging TD salary in games?
In the US: Junior Rigging TDs earn $60K-$80K, mid-level $80K-$110K, Senior Rigging TDs $105K-$140K, and Lead Rigging TDs $130K-$165K. The technical and specialized nature of rigging keeps salaries competitive relative to general art roles at the same experience level.
What is the difference between a rigger and a rigging TD?
A rigger typically refers to an artist who builds rigs using existing tools and workflows — creating joints, controls, and skin weights for characters. A rigging TD implies a higher level of technical involvement: writing Python scripts to automate rigging tasks, building rigging systems and frameworks, developing tools for animators, and solving complex technical problems across the pipeline. At large studios these are distinct roles; at smaller studios one person often covers both.
How do you become a rigging TD?
Most rigging TDs develop their skills through a combination of learning rigging fundamentals in Maya and building Python scripting skills. Starting as a character artist or animator and learning rigging from an animation perspective is a common path. Building a portfolio of rigged characters — ideally with breakdowns showing your control setups and Python tools — is the strongest approach. Understanding how rigs integrate with game engines (export, compression, LOD rigs) sets game rigging TDs apart from film-focused riggers.

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