Character Artist Jobs in Madrid
Find character artist jobs in Madrid from Europe’s top game studios. MercurySteam, Tequila Works, Ubisoft Madrid, and more Madrid studios hire character artists across all levels. EU freedom of movement applies. Updated daily.
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Character Artist Roles in Madrid
We curate character artist positions from game studios across Madrid and the wider Spain region.
Junior Character Artist
Character Artist
Senior Character Artist
Lead Character Artist
Hero Character Artist
Creature Artist
Costume and Props Artist
Character Technical Artist
Madrid Game Studios Hiring Character Artists
Madrid’s studios work on AAA action games, narrative adventures, and mobile titles, creating character art demand across hero, NPC, and creature pipelines:
Madrid Character Roles Are Competitive
Character artist openings in Madrid attract applicants from across Europe. MercurySteam has shipped AAA action titles with Nintendo and major publishers, setting a high bar for character art quality. Madrid’s cost of living is significantly lower than London or Paris, making net compensation highly competitive. ArtBlast sends Madrid character artist roles the moment they post.
Character Artist Salary Ranges in Madrid (2026)
What character artist roles pay at Madrid game studios.
*Salaries listed in EUR. EU citizens can work in Spain without a work visa. Non-EU professionals may qualify under Spain’s Ley de Startups Tech Visa or the European Talent Passport programme. Madrid’s cost of living is significantly lower than London or Paris, making net purchasing power competitive for game art roles.
What Madrid Studios Look For in Character Artists
Madrid character art teams produce heroes, enemies, NPCs, and creatures for AAA and mid-size productions. Here is what gets you hired.
🎨 Core Character Skills
- Strong human and creature anatomy knowledge
- High-poly sculpting in ZBrush for detail and silhouette work
- Retopology and LOD creation for real-time engines
- PBR texturing in Substance Painter across skin, cloth, and metal
- Character optimization within polygon and texture budgets
🎮 Tools and Software
- ZBrush for high-poly sculpting and detailing
- Maya or Blender for retopology and rigging-ready mesh prep
- Substance Painter for PBR texture authoring
- Unreal Engine 5 for real-time character validation
- Marmoset Toolbag for portfolio and bake renders
🌟 What Madrid Studios Specifically Want
- MercurySteam requires AAA-quality characters with clean, game-ready meshes
- Tequila Works values strong artistic identity and stylized character design
- Ubisoft Madrid expects collaborative production pipeline experience
- English working proficiency expected at international studios
- Portfolio demonstrating shipped hero and NPC characters preferred
💡 How to Stand Out in Madrid’s Market
- Show full character breakdowns: concept, sculpt, retopo, texture, final render
- Include real-time viewport captures alongside offline renders
- Demonstrate range across realistic, stylized, and fantasy character types
- Highlight any experience with rigging-ready mesh delivery workflows
- Apply within 24 hours of posting
Character Artist Jobs in Madrid FAQ
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