Character Artist Jobs in Warsaw
Find character artist jobs in Warsaw from Europe’s top game studios. CD Projekt Red, People Can Fly, Flying Wild Hog, and more Warsaw studios hire character artists across all levels. EU freedom of movement applies. Updated daily.
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Character Artist Roles in Warsaw
We curate character artist positions from game studios across Warsaw and Poland.
Junior Character Artist
Character Artist
Senior Character Artist
Lead Character Artist
Hero Character Artist
NPC Artist
Creature Artist
Clothing and Accessories Artist
Warsaw Game Studios Hiring Character Artists
Warsaw studios create some of the most detailed character art in the world, setting benchmarks for realistic in-game character creation:
Warsaw Is Europe’s Most Exciting Game Development Hub
CD Projekt Red in Warsaw made Cyberpunk 2077 and The Witcher series, two of the most critically acclaimed RPGs ever created. Warsaw’s game industry has grown rapidly into one of Europe’s strongest development hubs. Poland’s lower cost of living means your salary goes further than in London, Paris, or Amsterdam. CD Projekt Red has hired internationally for years. ArtBlast sends Warsaw game art roles the moment they post.
Character Artist Salary Ranges in Warsaw (2026)
What character artist roles pay at Warsaw game studios.
*Salaries listed in PLN (Polish Zloty). Poland’s cost of living is significantly lower than Western Europe, making real-terms compensation competitive with many Western studios. EU citizens can work in Poland without a visa. Non-EU nationals require a Polish work permit (Zezwolenie na pracฤ), which employers typically handle. CD Projekt Red has an established process for international hires and has recruited globally for years.
What Warsaw Studios Look For in Character Artists
Warsaw character art teams produce some of the most acclaimed realistic characters in the industry. Here is what gets you hired.
๐จ Core Character Skills
- Expert ZBrush sculpting for high-fidelity character creation
- Substance Painter texturing for realistic skin, cloth, and materials
- Real-time cloth and hair simulation for game engines
- Hero character, NPC, and clothing system pipelines
- Clean topology for deformation and rigging compatibility
๐ฎ Tools and Software
- ZBrush for high-poly character sculpting
- Maya or Blender for retopology and rigging prep
- Substance Painter and Designer for texturing
- Marvelous Designer for cloth simulation
- Unreal Engine 5 or REDengine for real-time review
๐ What Warsaw Studios Specifically Want
- CD Projekt Red’s character art is benchmarked as some of the finest in the industry
- Work spans hero characters, NPCs, clothing systems, and accessories at extreme detail
- People Can Fly needs character artists for action game hero and enemy pipelines
- English is the primary working language at all Warsaw studios
- Shipped AAA character credits are strongly preferred
๐ก How to Stand Out in Warsaw’s Market
- Show full character breakdowns including wireframe, UV, and texturing layers
- Demonstrate realistic skin, hair, and cloth rendering in real-time engines
- Include hero characters and NPC variants to show range
- Document your production pipeline and texture resolution choices
- Apply within 24 hours of posting
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